D&D 5e 2014 Item Compendium
Find weapons, armor, equipment and magic items for your chosen rules edition.
751 items
481–504 of 751Potion of Animal Friendship
When you drink this potion, you can cast the animal friendship spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.
PotionsPotionsUncommon——Potion of Clairvoyance
When you drink this potion, you gain the effect of the clairvoyance spell. An eyeball bobs in this yellowish liquid but vanishes when the potion is opened.
PotionsPotionsRare——Potion of Climbing
When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
PotionsPotionsCommon——Potion of Cloud Giant Strength
When you drink this potion, your Strength score changes for 1 hour. The type of giant determines the score (see the table below). The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. This cloud giant variant sets Strength to 27 for 1 hour, and has no effect if Strength is already equal or higher.
PotionsPotionsVery-rare——Potion of Diminution
When you drink this potion, you gain the “reduce” effect of the enlarge/reduce spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously contracts to a tiny bead and then expands to color the clear liquid around it. Shaking the bottle fails to interrupt this process.
PotionsPotionsRare——Potion of Fire Giant Strength
When you drink this potion, your Strength score changes for 1 hour. The type of giant determines the score (see the table below). The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. This fire giant variant sets Strength to 25 for 1 hour, and has no effect if Strength is already equal or higher.
PotionsPotionsRare——Potion of Flying
When you drink this potion, you gain a flying speed equal to your walking speed for 1 hour and can hover. If you're in the air when the potion wears off, you fall unless you have some other means of staying aloft. This potion's clear liquid floats at the top of its container and has cloudy white impurities drifting in it.
PotionsPotionsVery-rare——Potion of Frost Giant Strength
When you drink this potion, your Strength score changes for 1 hour. The type of giant determines the score (see the table below). The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. This frost giant variant sets Strength to 23 for 1 hour, and has no effect if Strength is already equal or higher.
PotionsPotionsRare——Potion of Gaseous Form
When you drink this potion, you gain the effect of the gaseous form spell for 1 hour (no concentration required) or until you end the effect as a bonus action. This potion's container seems to hold fog that moves and pours like water.
PotionsPotionsRare——Potion of Greater Healing
You regain 4d4 + 4 Hit Points when you drink this Potion of Greater Healing. Drinking or administering the potion takes an action. Its red liquid glimmers when agitated.
PotionsPotionsUncommon——Potion of Growth
When you drink this potion, you gain the “enlarge” effect of the enlarge/reduce spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
PotionsPotionsUncommon——Potion of Healing
You regain 2d4 + 2 Hit Points when you drink this common Potion of Healing. Drinking or administering the potion takes an action. Its red liquid glimmers when agitated.
PotionsPotionsCommon50 GP0.5 lbPotion of Heroism
For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the bless spell (no concentration required). This blue potion bubbles and steams as if boiling.
PotionsPotionsRare——Potion of Hill Giant Strength
When you drink this potion, your Strength score changes for 1 hour. The type of giant determines the score (see the table below). The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. This hill giant variant sets Strength to 21 for 1 hour, and has no effect if Strength is already equal or higher.
PotionsPotionsUncommon——Potion of Invisibility
This potion's container looks empty but feels as though it holds liquid. When you drink it, you become invisible for 1 hour. Anything you wear or carry is invisible with you. The effect ends early if you attack or cast a spell.
PotionsPotionsVery-rare——Potion of Mind Reading
When you drink this potion, you gain the effect of the detect thoughts spell (save DC 13). The potion's dense, purple liquid has an ovoid cloud of pink floating in it.
PotionsPotionsRare——Potion of Poison
This concoction looks, smells, and tastes like a potion of healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
PotionsPotionsUncommon——Potion of Resistance
When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Damage type (d10): 1 Acid; 2 Cold; 3 Fire; 4 Force; 5 Lightning; 6 Necrotic; 7 Poison; 8 Psychic; 9 Radiant; 10 Thunder.
PotionsPotionsUncommon——Potion of Speed
When you drink this potion, you gain the effect of the haste spell for 1 minute (no concentration required). The potion's yellow fluid is streaked with black and swirls on its own.
PotionsPotionsVery-rare——Potion of Stone Giant Strength
When you drink this potion, your Strength score changes for 1 hour. The type of giant determines the score (see the table below). The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. This stone giant variant sets Strength to 23 for 1 hour, and has no effect if Strength is already equal or higher.
PotionsPotionsRare——Potion of Storm Giant Strength
When you drink this potion, your Strength score changes for 1 hour. The type of giant determines the score (see the table below). The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. This storm giant variant sets Strength to 29 for 1 hour, and has no effect if Strength is already equal or higher.
PotionsPotionsLegendary——Potion of Superior Healing
You regain 8d4 + 8 Hit Points when you drink this Potion of Superior Healing. Drinking or administering the potion takes an action. Its red liquid glimmers when agitated.
PotionsPotionsRare——Potion of Supreme Healing
You regain 10d4 + 20 Hit Points when you drink this Potion of Supreme Healing. Drinking or administering the potion takes an action. Its red liquid glimmers when agitated.
PotionsPotionsVery-rare——Potion of Water Breathing
You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.
PotionsPotionsUncommon——
D&D 5e equipment from the System Reference Document. Source and license details are included on each item page.