D&D 5e 2014 Item Compendium
Find weapons, armor, equipment and magic items for your chosen rules edition.
751 items
577–600 of 751Shortbow
Simple ranged weapon. Damage: 1d6 piercing, before the applicable ability modifier. Properties: Ammunition (range 80/320), two-handed.
WeaponsWeapons25 GP2 lbShortbow (+1)
You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity. This is the uncommon Shortbow (+1) variant. The magic bonus is +1 to attack rolls and to any damage rolls made with this weapon. The displayed damage includes the magic bonus once, before the applicable ability modifier. Simple ranged weapon. Damage: 1d6 piercing, before the applicable ability modifier. Properties: Ammunition (range 80/320), two-handed.
WeaponsWeaponsUncommon—2 lbShortbow (+2)
You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity. This is the rare Shortbow (+2) variant. The magic bonus is +2 to attack rolls and to any damage rolls made with this weapon. The displayed damage includes the magic bonus once, before the applicable ability modifier. Simple ranged weapon. Damage: 1d6 piercing, before the applicable ability modifier. Properties: Ammunition (range 80/320), two-handed.
WeaponsWeaponsRare—2 lbShortbow (+3)
You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity. This is the very rare Shortbow (+3) variant. The magic bonus is +3 to attack rolls and to any damage rolls made with this weapon. The displayed damage includes the magic bonus once, before the applicable ability modifier. Simple ranged weapon. Damage: 1d6 piercing, before the applicable ability modifier. Properties: Ammunition (range 80/320), two-handed.
WeaponsWeaponsVery-rare—2 lbShortsword
Martial melee weapon. Damage: 1d6 piercing, before the applicable ability modifier. Properties: Finesse, light.
WeaponsWeapons10 GP2 lbShortsword (+1)
You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity. This is the uncommon Shortsword (+1) variant. The magic bonus is +1 to attack rolls and to any damage rolls made with this weapon. The displayed damage includes the magic bonus once, before the applicable ability modifier. Martial melee weapon. Damage: 1d6 piercing, before the applicable ability modifier. Properties: Finesse, light.
WeaponsWeaponsUncommon—2 lbShortsword (+2)
You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity. This is the rare Shortsword (+2) variant. The magic bonus is +2 to attack rolls and to any damage rolls made with this weapon. The displayed damage includes the magic bonus once, before the applicable ability modifier. Martial melee weapon. Damage: 1d6 piercing, before the applicable ability modifier. Properties: Finesse, light.
WeaponsWeaponsRare—2 lbShortsword (+3)
You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity. This is the very rare Shortsword (+3) variant. The magic bonus is +3 to attack rolls and to any damage rolls made with this weapon. The displayed damage includes the magic bonus once, before the applicable ability modifier. Martial melee weapon. Damage: 1d6 piercing, before the applicable ability modifier. Properties: Finesse, light.
WeaponsWeaponsVery-rare—2 lbShovel
A shovel for digging.
Adventuring gearAdventuring gear2 GP5 lbSickle
Simple melee weapon. Damage: 1d4 slashing, before the applicable ability modifier. Properties: Light.
WeaponsWeapons1 GP2 lbSickle (+1)
You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity. This is the uncommon Sickle (+1) variant. The magic bonus is +1 to attack rolls and to any damage rolls made with this weapon. The displayed damage includes the magic bonus once, before the applicable ability modifier. Simple melee weapon. Damage: 1d4 slashing, before the applicable ability modifier. Properties: Light.
WeaponsWeaponsUncommon—2 lbSickle (+2)
You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity. This is the rare Sickle (+2) variant. The magic bonus is +2 to attack rolls and to any damage rolls made with this weapon. The displayed damage includes the magic bonus once, before the applicable ability modifier. Simple melee weapon. Damage: 1d4 slashing, before the applicable ability modifier. Properties: Light.
WeaponsWeaponsRare—2 lbSickle (+3)
You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity. This is the very rare Sickle (+3) variant. The magic bonus is +3 to attack rolls and to any damage rolls made with this weapon. The displayed damage includes the magic bonus once, before the applicable ability modifier. Simple melee weapon. Damage: 1d4 slashing, before the applicable ability modifier. Properties: Light.
WeaponsWeaponsVery-rare—2 lbSignal Whistle
A whistle for audible signals.
Adventuring gearAdventuring gear5 CP—Signet Ring
A nonmagical signet ring.
RingsRings5 GP—Silk
One square yard of silk costs 10 GP in the 2014 Trade Goods table. The price is for this purchase unit.
Trade goodsTrade goods10 GP—Silver
One pound of silver costs 5 GP in the 2014 Trade Goods table. The price is for this purchase unit.
Trade goodsTrade goods5 GP1 lbSilver Piece
One standard silver coin, with a face value of 0.1 GP. Fifty standard coins weigh approximately 1 lb.
TreasureTreasure1 SP0.02 lb (Approximate: the SRD states that fifty standard coins weigh one pound.)Sled
Sled. Land vehicle. Its speed depends on the animal pulling it; no independent speed is listed. A draft animal pulling a vehicle can move five times its base carrying capacity, including the weight of the vehicle. Multiple animals add their carrying capacities.
VehiclesVehicles20 GP300 lbSling
Simple ranged weapon. Damage: 1d4 bludgeoning, before the applicable ability modifier. Properties: Ammunition (range 30/120).
WeaponsWeapons1 SP—Sling (+1)
You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity. This is the uncommon Sling (+1) variant. The magic bonus is +1 to attack rolls and to any damage rolls made with this weapon. The displayed damage includes the magic bonus once, before the applicable ability modifier. Simple ranged weapon. Damage: 1d4 bludgeoning, before the applicable ability modifier. Properties: Ammunition (range 30/120).
WeaponsWeaponsUncommon——Sling (+2)
You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity. This is the rare Sling (+2) variant. The magic bonus is +2 to attack rolls and to any damage rolls made with this weapon. The displayed damage includes the magic bonus once, before the applicable ability modifier. Simple ranged weapon. Damage: 1d4 bludgeoning, before the applicable ability modifier. Properties: Ammunition (range 30/120).
WeaponsWeaponsRare——Sling (+3)
You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity. This is the very rare Sling (+3) variant. The magic bonus is +3 to attack rolls and to any damage rolls made with this weapon. The displayed damage includes the magic bonus once, before the applicable ability modifier. Simple ranged weapon. Damage: 1d4 bludgeoning, before the applicable ability modifier. Properties: Ammunition (range 30/120).
WeaponsWeaponsVery-rare——Sling Bullets (20)
20 sling bullets. The listed price and weight are for the entire purchase.
AmmunitionAmmunition4 CP1.5 lb
D&D 5e equipment from the System Reference Document. Source and license details are included on each item page.