D&D 5e 2024 Item Compendium
Find weapons, armor, equipment and magic items for your chosen rules edition.
328 items
49–72 of 328Cloak of the Bat
While wearing this cloak, you have Advantage on Dexterity (Stealth) checks. In an area of Dim Light or Darkness, you can grip the edges of the cloak and use it to gain a Fly Speed of 40 feet. If you ever fail to grip the cloak's edges while flying in this way, or if you are no longer in Dim Light or Darkness, you lose this Fly Speed. While wearing the cloak in an area of Dim Light or Darkness, you can cast Polymorph on yourself, shape-shifting into a Bat. While in that form, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can't be used this way again until the next dawn.
Wondrous itemsWondrous itemsRare——Club (+2)
You have a bonus to attack rolls and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity. This is the rare Club (+2) variant. Its magic bonus is +2 to attack rolls and damage rolls.
WeaponsWeaponsRare—2 lbCube of Force
This cube is about an inch across. Each face has a distinct marking on it. You can press one of those faces, expend the number of charges required for it, and thereby cast the spell associated with it (save DC 17), as shown in the Cube of Force Faces table. The cube starts with 10 charges, and it regains 1d6 expended charges daily at dawn. Cube of Force Faces Spell Charge Cost Mage Armor 1 Shield 1 Tiny Hut 3 Private Sanctum 4 Resilient Sphere 4 Wall of Force 5
Wondrous itemsWondrous itemsRare——Dagger (+2)
You have a bonus to attack rolls and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity. This is the rare Dagger (+2) variant. Its magic bonus is +2 to attack rolls and damage rolls.
WeaponsWeaponsRare—1 lbDagger of Venom
You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. You can take a Bonus Action to magically coat the blade with poison. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 Poison damage and have the Poisoned condition for 1 minute. The weapon can't be used this way again until the next dawn.
WeaponsWeaponsRare—1 lbDart (+2)
You have a bonus to attack rolls and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity. This is the rare Dart (+2) variant. Its magic bonus is +2 to attack rolls and damage rolls.
WeaponsWeaponsRare—0.25 lbDimensional Shackles
You can take a Utilize action to place these shackles on a creature that has the Incapacitated condition. The shackles adjust to fit a creature of Small to Large size. The shackles prevent a creature bound by them from using any method of extradimensional movement, including teleportation or travel to a different plane of existence. They don't prevent the creature from passing through an interdimensional portal. You and any creature you designate when you use the shackles can take a Utilize action to remove them. Once every 30 days, the bound creature can make a DC 30 Strength (Athletics) check. On a successful check, the creature breaks free and destroys the shackles.
Wondrous itemsWondrous itemsRare——Dragon Slayer (Battleaxe)
You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. The weapon deals an extra 3d6 damage of the weapon's type if the target is a Dragon. This is the Battleaxe variant.
WeaponsWeaponsRare—4 lbDragon Slayer (Blowgun)
You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. The weapon deals an extra 3d6 damage of the weapon's type if the target is a Dragon. This is the Blowgun variant.
WeaponsWeaponsRare—1 lbDragon Slayer (Club)
You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. The weapon deals an extra 3d6 damage of the weapon's type if the target is a Dragon. This is the Club variant.
WeaponsWeaponsRare—2 lbDragon Slayer (Dagger)
You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. The weapon deals an extra 3d6 damage of the weapon's type if the target is a Dragon. This is the Dagger variant.
WeaponsWeaponsRare—1 lbDragon Slayer (Dart)
You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. The weapon deals an extra 3d6 damage of the weapon's type if the target is a Dragon. This is the Dart variant.
WeaponsWeaponsRare—0.25 lbDragon Slayer (Flail)
You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. The weapon deals an extra 3d6 damage of the weapon's type if the target is a Dragon. This is the Flail variant.
WeaponsWeaponsRare—2 lbDragon Slayer (Glaive)
You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. The weapon deals an extra 3d6 damage of the weapon's type if the target is a Dragon. This is the Glaive variant.
WeaponsWeaponsRare—6 lbDragon Slayer (Greataxe)
You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. The weapon deals an extra 3d6 damage of the weapon's type if the target is a Dragon. This is the Greataxe variant.
WeaponsWeaponsRare—7 lbDragon Slayer (Greatclub)
You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. The weapon deals an extra 3d6 damage of the weapon's type if the target is a Dragon. This is the Greatclub variant.
WeaponsWeaponsRare—10 lbDragon Slayer (Greatsword)
You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. The weapon deals an extra 3d6 damage of the weapon's type if the target is a Dragon. This is the Greatsword variant.
WeaponsWeaponsRare—6 lbDragon Slayer (Halberd)
You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. The weapon deals an extra 3d6 damage of the weapon's type if the target is a Dragon. This is the Halberd variant.
WeaponsWeaponsRare—6 lbDragon Slayer (Hand Crossbow)
You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. The weapon deals an extra 3d6 damage of the weapon's type if the target is a Dragon. This is the Hand Crossbow variant.
WeaponsWeaponsRare—3 lbDragon Slayer (Handaxe)
You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. The weapon deals an extra 3d6 damage of the weapon's type if the target is a Dragon. This is the Handaxe variant.
WeaponsWeaponsRare—2 lbDragon Slayer (Heavy Crossbow)
You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. The weapon deals an extra 3d6 damage of the weapon's type if the target is a Dragon. This is the Heavy Crossbow variant.
WeaponsWeaponsRare—18 lbDragon Slayer (Javelin)
You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. The weapon deals an extra 3d6 damage of the weapon's type if the target is a Dragon. This is the Javelin variant.
WeaponsWeaponsRare—2 lbDragon Slayer (Lance)
You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. The weapon deals an extra 3d6 damage of the weapon's type if the target is a Dragon. This is the Lance variant.
WeaponsWeaponsRare—6 lbDragon Slayer (Light Crossbow)
You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. The weapon deals an extra 3d6 damage of the weapon's type if the target is a Dragon. This is the Light Crossbow variant.
WeaponsWeaponsRare—5 lb
D&D 5e equipment from the System Reference Document. Source and license details are included on each item page.