D&D 5e 2014 Item Compendium
Find weapons, armor, equipment and magic items for your chosen rules edition.
751 items
745–751 of 751Whip (+2)
You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity. This is the rare Whip (+2) variant. The magic bonus is +2 to attack rolls and to any damage rolls made with this weapon. The displayed damage includes the magic bonus once, before the applicable ability modifier. Martial melee weapon. Damage: 1d4 slashing, before the applicable ability modifier. Properties: Finesse, reach.
WeaponsWeaponsRare—3 lbWhip (+3)
You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity. This is the very rare Whip (+3) variant. The magic bonus is +3 to attack rolls and to any damage rolls made with this weapon. The displayed damage includes the magic bonus once, before the applicable ability modifier. Martial melee weapon. Damage: 1d4 slashing, before the applicable ability modifier. Properties: Finesse, reach.
WeaponsWeaponsVery-rare—3 lbWind Fan
While holding this fan, you can use an action to cast the gust of wind spell (save DC 13) from it. Once used, the fan shouldn't be used again until the next dawn. Each time it is used again before then, it has a cumulative 20 percent chance of not working and tearing into useless, nonmagical tatters.
Wondrous itemsWondrous itemsUncommon——Winged Boots
While you wear these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land. The boots regain 2 hours of flying capability for every 12 hours they aren't in use.
Wondrous itemsWondrous itemsUncommon——Wings of Flying
While wearing this cloak, you can use an action to speak its command word. This turns the cloak into a pair of bat wings or bird wings on your back for 1 hour or until you repeat the command word as an action. The wings give you a flying speed of 60 feet. When they disappear, you can't use them again for 1d12 hours.
Wondrous itemsWondrous itemsRare——Woodcarver's Tools
Woodcarver's Tools. A set of specialized tools for a single craft or trade. Each type requires separate proficiency. If proficient, add your Proficiency Bonus to ability checks made using these tools in that craft. A tool helps you craft or repair an item, forge a document, pick a lock, or perform another task. Proficiency with a tool lets you add your Proficiency Bonus to ability checks made using it. Tool use is not tied to one ability; the GM chooses the ability appropriate to the task.
ToolsTools1 GP5 lbWyvern Poison
Wyvern Poison (injury). Make a DC 15 Constitution saving throw, taking 7d6 Poison damage on a failure or half as much on a success. A coated piercing or slashing object subjects a creature to the poison when it deals piercing or slashing damage. The poison remains potent until delivered through a wound or washed off. Price: 1200 GP per dose.
ConsumablesConsumables1,200 GP—
D&D 5e equipment from the System Reference Document. Source and license details are included on each item page.