D&D 5e 2024 Item Compendium
Find weapons, armor, equipment and magic items for your chosen rules edition.
170 items
1–24 of 170Adamantine Armor (Breastplate)
This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any Critical Hit against you becomes a normal hit. This is the Breastplate variant.
ArmorArmorUncommon—20 lbAdamantine Armor (Chain Mail)
This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any Critical Hit against you becomes a normal hit. This is the Chain Mail variant.
ArmorArmorUncommon—55 lbAdamantine Armor (Chain Shirt)
This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any Critical Hit against you becomes a normal hit. This is the Chain Shirt variant.
ArmorArmorUncommon—20 lbAdamantine Armor (Half Plate)
This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any Critical Hit against you becomes a normal hit. This is the Half Plate Armor variant.
ArmorArmorUncommon—40 lbAdamantine Armor (Plate)
This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any Critical Hit against you becomes a normal hit. This is the Plate Armor variant.
ArmorArmorUncommon—65 lbAdamantine Armor (Ring Mail)
This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any Critical Hit against you becomes a normal hit. This is the Ring Mail variant.
ArmorArmorUncommon—40 lbAdamantine Armor (Scale Mail)
This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any Critical Hit against you becomes a normal hit. This is the Scale Mail variant.
ArmorArmorUncommon—45 lbAdamantine Armor (Splint)
This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any Critical Hit against you becomes a normal hit. This is the Splint Armor variant.
ArmorArmorUncommon—60 lbAmmunition (+1)
You have a bonus to attack rolls and damage rolls made with this piece of magic ammunition. The bonus is determined by the rarity of the ammunition. Once it hits a target, the ammunition is no longer magical. This ammunition is typically found or sold in quantities of ten or twenty pieces. Ten pieces of this ammunition are equivalent in value to a potion of the same rarity. This is the uncommon +1 variant, per piece.
AmmunitionAmmunitionUncommon——Amulet of Proof against Detection and Location
While wearing this amulet, you can't be targeted by Divination spells or perceived through magical scrying sensors unless you allow it.
Wondrous itemsWondrous itemsUncommon——Bag of Holding
This bag has an interior space considerably larger than its outside dimensions—roughly 2 feet square and 4 feet deep on the inside. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 5 pounds, regardless of its contents. Retrieving an item from the bag requires a Utilize action. If the bag is overloaded, pierced, or torn, it is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth unharmed, but the bag must be put right before it can be used again. The bag holds enough air for 10 minutes of breathing, divided by the number of breathing creatures inside. Placing a Bag of Holding inside an extradimensional space created by a Handy Haversack, Portable Hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within a 10-foot-radius Sphere centered on the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way and can't be reopened.
Wondrous itemsWondrous itemsUncommon—5 lbBag of Tricks
This bag made from gray, rust, or tan cloth appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. You can take a Magic action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling on the table that corresponds to the bag's color. See "Monsters" for the creature's stat block. The creature vanishes at the next dawn or when it is reduced to 0 Hit Points. The creature is Friendly to you and your allies, and it acts immediately after you on your Initiative count. You can take a Bonus Action to command how the creature moves and what action it takes on its next turn, such as attacking an enemy. In the absence of such orders, the creature acts in a fashion appropriate to its nature. Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn. Gray Bag of Tricks 1d8 Creature 1d8 Creature 1 Weasel 5 Panther 2 Giant Rat 6 Giant Badger 3 Badger 7 Dire Wolf 4 Boar 8 Giant Elk Rust Bag of Tricks 1d8 Creature 1d8 Creature 1 Rat 5 Giant Goat 2 Owl 6 Giant Boar 3 Mastiff 7 Lion 4 Goat 8 Brown Bear Tan Bag of Tricks 1d8 Creature 1d8 Creature 1 Jackal 5 Black Bear 2 Ape 6 Giant Weasel 3 Baboon 7 Giant Hyena 4 Axe Beak 8 Tiger
Wondrous itemsWondrous itemsUncommon——Battleaxe (+1)
You have a bonus to attack rolls and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity. This is the uncommon Battleaxe (+1) variant. Its magic bonus is +1 to attack rolls and damage rolls.
WeaponsWeaponsUncommon—4 lbBlowgun (+1)
You have a bonus to attack rolls and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity. This is the uncommon Blowgun (+1) variant. Its magic bonus is +1 to attack rolls and damage rolls.
WeaponsWeaponsUncommon—1 lbBoots of Elvenkind
While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have Advantage on Dexterity (Stealth) checks.
Wondrous itemsWondrous itemsUncommon——Boots of Striding and Springing
While you wear these boots, your Speed becomes 30 feet unless your Speed is higher, and your Speed isn't reduced by you carrying weight in excess of your carrying capacity or wearing Heavy Armor. Once on each of your turns, you can jump up to 30 feet by spending only 10 feet of movement.
Wondrous itemsWondrous itemsUncommon——Boots of the Winterlands
These furred boots are snug and feel warm. While wearing them, you gain the following benefits. Cold Resistance. You have Resistance to Cold damage and can tolerate temperatures of 0 degrees Fahrenheit or lower without any additional protection. Winter Strider. You ignore Difficult Terrain created by ice or snow.
Wondrous itemsWondrous itemsUncommon——Bracers of Archery
While wearing these bracers, you have proficiency with the Longbow and Shortbow, and you gain a +2 bonus to damage rolls made with such weapons.
Wondrous itemsWondrous itemsUncommon——Brooch of Shielding
While wearing this brooch, you have Resistance to Force damage, and you have Immunity to damage from the Magic Missile spell.
Wondrous itemsWondrous itemsUncommon——Broom of Flying
This wooden broom functions like a mundane broom until you stand astride it and take a Magic action to make it hover beneath you, at which time it can be ridden in the air. It has a Fly Speed of 50 feet. It can carry up to 400 pounds, but its Fly Speed becomes 30 feet while carrying over 200 pounds. The broom stops hovering when you land or when you're no longer riding it. As a Magic action, you can send the broom to travel alone to a destination within 1 mile of you if you name the location and are familiar with it. The broom comes back to you when you take a Magic action and use a command word if the broom is still within 1 mile of you.
Wondrous itemsWondrous itemsUncommon——Circlet of Blasting
While wearing this circlet, you can cast Scorching Ray with it (+5 to hit). The circlet can't cast this spell again until the next dawn.
Wondrous itemsWondrous itemsUncommon——Cloak of Elvenkind
While you wear this cloak, Wisdom (Perception) checks made to perceive you have Disadvantage, and you have Advantage on Dexterity (Stealth) checks.
Wondrous itemsWondrous itemsUncommon——Cloak of Protection
You gain a +1 bonus to Armor Class and saving throws while you wear this cloak.
Wondrous itemsWondrous itemsUncommon——Cloak of the Manta Ray
While wearing this cloak, you can breathe underwater, and you have a Swim Speed of 60 feet.
Wondrous itemsWondrous itemsUncommon——
D&D 5e equipment from the System Reference Document. Source and license details are included on each item page.