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Assassin

Medium or Small Humanoid, Neutral · D&D 5e 2024

CR8
AC16
HP97
Speed30
Click any green value to roll. Squares track uses.

Assassin

Medium or Small Humanoid, Neutral


Armor Class16

Initiative

Hit Points

Speed30 ft.


STR11 (+0)
DEX18 (+4)
CON14 (+2)
INT16 (+3)
WIS11 (+0)
CHA10 (+0)

SkillsStealth +10, Acrobatics +7, Perception +6

ResistancesPoison

GearLight Crossbow, Shortsword, Studded Leather Armor

SensesPassive Perception 16

LanguagesCommon, Thieves' Cant

Challenge8 (XP 3,900; PB +3)

Traits

Evasion. If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the save and only half damage if it fails. It can't use this trait if it has the Incapacitated condition.

Actions

Multiattack. The assassin makes three attacks, using Shortsword or Light Crossbow in any combination.

Shortsword. Melee Attack Roll: , reach 5 ft. Hit: Piercing damage plus Poison damage, and the target has the Poisoned condition until the start of the assassin's next turn.

Light Crossbow. Ranged Attack Roll: , range 80/320 ft. Hit: Piercing damage plus Poison damage.

Bonus Actions

Cunning Action. The assassin takes the Dash, Disengage, or Hide action.

Assassin loot

Its stat block gives an Assassin its gear: Light Crossbow, Shortsword and Studded Leather Armor. At list prices that is about 80 gp, and it is the surest part of the loot: the gear is on the creature when it falls. Used weapons and armor usually sell for half their price.

As a CR 8 creature, an Assassin rolls on the Individual Treasure table for CR 5–10 in the Dungeon Master's Guide: 01–30 4d6 × 100 cp + 1d6 × 10 ep · 31–60 6d6 × 10 sp + 2d6 × 10 gp · 61–70 1d6 × 100 ep + 2d6 × 10 gp · 71–95 4d6 × 10 gp · 96–00 2d6 × 10 gp + 3d6 pp. That averages about 105 gp per creature, on top of its gear. Individual treasure is coins only; gems, art objects and magic items come from a hoard.

When several of them hold a camp or a lair, roll one hoard for the strongest creature there. At CR 8 that is the CR 5–10 hoard table: about 3,857 gp in coins, gems or art objects on 96% of rolls and magic items on 72% (Magic Item Tables A, B, C, D, F, G, H).

Gear
~80 gp
Coins per creature
~105 gp
Hoard table
CR 5–10
Magic items in a hoard
72% of rolls
Generate random Assassin loot

Similar monsters

Rules source: System Reference Document 5.2.1 ↗

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode. Stat blocks were structured and tagged by JustRoll from the Open5e transcription, then checked against the official document; values that differed were corrected from it.

Creative Commons Attribution 4.0. justroll is not affiliated with Wizards of the Coast.