D&D 5e 2024 Item Compendium
Find weapons, armor, equipment and magic items for your chosen rules edition.
1018 items
529–552 of 1018Javelin (+2)
You have a bonus to attack rolls and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity. This is the rare Javelin (+2) variant. Its magic bonus is +2 to attack rolls and damage rolls.
WeaponsWeaponsRare—2 lbJavelin (+3)
You have a bonus to attack rolls and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity. This is the very rare Javelin (+3) variant. Its magic bonus is +3 to attack rolls and damage rolls.
WeaponsWeaponsVery-rare—2 lbJavelin of Lightning
Each time you make an attack roll with this magic weapon and hit, you can have it deal Lightning damage instead of Piercing damage. Lightning Bolt. When you throw this weapon at a target no farther than 120 feet from you, you can forgo making a ranged attack roll and instead turn the weapon into a bolt of lightning. This bolt forms a 5-foot-wide Line between you and the target. The target and each other creature in the Line (excluding you) makes a DC 13 Dexterity saving throw, taking 4d6 Lightning damage on a failed save or half as much damage on a successful one. Immediately after dealing this damage, the weapon reappears in your hand. This property can't be used again until the next dawn.
WeaponsWeaponsUncommon—2 lbJeweler's Tools
Ability: Intelligence Weight: 2 lb. Utilize: Discern a gem's value (DC 15) Craft: Arcane Focus, Holy Symbol
ToolsTools25 GP2 lbJug
A Jug holds up to 1 gallon.
ContainersContainers2 CP4 lbKeelboat
Keelboat. Listed speed: 1 mph. Crew: 1. Passengers: 6. Cargo capacity: 0.5 tons. AC 15; 100 Hit Points. Damage threshold: 10.
VehiclesVehicles3,000 GP—Ladder
A Ladder is 10 feet tall. You must climb to move up or down it.
Adventuring gearAdventuring gear1 SP25 lbLamp
A Lamp burns Oil as fuel to cast Bright Light in a 15- foot radius and Dim Light for an additional 30 feet.
Adventuring gearAdventuring gear5 SP1 lbLance
Martial melee weapon dealing 1d10 piercing damage. Properties: Heavy, Reach, Two-Handed (unless mounted). Mastery: Topple; using it requires a feature that unlocks this mastery property.
WeaponsWeapons10 GP6 lbLance (+1)
You have a bonus to attack rolls and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity. This is the uncommon Lance (+1) variant. Its magic bonus is +1 to attack rolls and damage rolls.
WeaponsWeaponsUncommon—6 lbLance (+2)
You have a bonus to attack rolls and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity. This is the rare Lance (+2) variant. Its magic bonus is +2 to attack rolls and damage rolls.
WeaponsWeaponsRare—6 lbLance (+3)
You have a bonus to attack rolls and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity. This is the very rare Lance (+3) variant. Its magic bonus is +3 to attack rolls and damage rolls.
WeaponsWeaponsVery-rare—6 lbLantern of Revealing
While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding Bright Light in a 30-foot radius and Dim Light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern's Bright Light. You can take a Utilize action to lower the hood, reducing the lantern's light to Dim Light in a 5-foot radius.
Wondrous itemsWondrous itemsUncommon——Lantern, Bullseye
A Bullseye Lantern burns Oil as fuel to cast Bright Light in a 60-foot Cone and Dim Light for an additional 60 feet.
Adventuring gearAdventuring gear10 GP2 lbLantern, Hooded
A Hooded Lantern burns Oil as fuel to cast Bright Light in a 30-foot radius and Dim Light for an additional 30 feet. As a Bonus Action, you can lower the hood, reducing the light to Dim Light in a 5-foot radius, or raise it again.
Adventuring gearAdventuring gear5 GP2 lbLeather Armor
Light armor. Armor Class: 11 + Dex modifier. Does not impose a Stealth disadvantage. Donning takes 1 minute; doffing takes 1 minute. Armor training is needed to avoid the penalties for wearing armor without training.
ArmorArmor10 GP10 lbLeather Armor (+1)
You have a bonus to Armor Class while wearing this armor. The bonus is determined by its rarity. This is the rare Leather Armor (+1) variant. Its magic bonus to AC is +1, in addition to the base armor's normal Armor Class.
ArmorArmorRare—10 lbLeather Armor (+2)
You have a bonus to Armor Class while wearing this armor. The bonus is determined by its rarity. This is the very rare Leather Armor (+2) variant. Its magic bonus to AC is +2, in addition to the base armor's normal Armor Class.
ArmorArmorVery-rare—10 lbLeather Armor (+3)
You have a bonus to Armor Class while wearing this armor. The bonus is determined by its rarity. This is the legendary Leather Armor (+3) variant. Its magic bonus to AC is +3, in addition to the base armor's normal Armor Class.
ArmorArmorLegendary—10 lbLeatherworker's Tools
Ability: Dexterity Weight: 5 lb. Utilize: Add a design to a leather item (DC 10) Craft: Sling, Whip, Hide Armor, Leather Armor, Studded Leather Armor, Backpack, Crossbow Bolt Case, Map or Scroll Case, Parchment, Pouch, Quiver, Waterskin
ToolsTools5 GP5 lbLight Crossbow
Simple ranged weapon dealing 1d8 piercing damage. Properties: Ammunition (Range 80/320; Bolt), Loading, Two-Handed. Mastery: Slow; using it requires a feature that unlocks this mastery property.
WeaponsWeapons25 GP5 lbLight Crossbow (+1)
You have a bonus to attack rolls and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity. This is the uncommon Light Crossbow (+1) variant. Its magic bonus is +1 to attack rolls and damage rolls.
WeaponsWeaponsUncommon—5 lbLight Crossbow (+2)
You have a bonus to attack rolls and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity. This is the rare Light Crossbow (+2) variant. Its magic bonus is +2 to attack rolls and damage rolls.
WeaponsWeaponsRare—5 lbLight Crossbow (+3)
You have a bonus to attack rolls and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity. This is the very rare Light Crossbow (+3) variant. Its magic bonus is +3 to attack rolls and damage rolls.
WeaponsWeaponsVery-rare—5 lb
D&D 5e equipment from the System Reference Document. Source and license details are included on each item page.