D&D 5e 2014 Item Compendium
Find weapons, armor, equipment and magic items for your chosen rules edition.
751 items
673–696 of 751Vicious Weapon (Blowgun)
When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type. This is the Blowgun variant.
WeaponsWeaponsRare—1 lbVicious Weapon (Club)
When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type. This is the Club variant.
WeaponsWeaponsRare—2 lbVicious Weapon (Crossbow, Hand)
When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type. This is the Crossbow, Hand variant.
WeaponsWeaponsRare—3 lbVicious Weapon (Crossbow, Heavy)
When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type. This is the Crossbow, Heavy variant.
WeaponsWeaponsRare—18 lbVicious Weapon (Crossbow, Light)
When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type. This is the Crossbow, Light variant.
WeaponsWeaponsRare—5 lbVicious Weapon (Dagger)
When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type. This is the Dagger variant.
WeaponsWeaponsRare—1 lbVicious Weapon (Dart)
When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type. This is the Dart variant.
WeaponsWeaponsRare—0.25 lbVicious Weapon (Flail)
When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type. This is the Flail variant.
WeaponsWeaponsRare—2 lbVicious Weapon (Glaive)
When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type. This is the Glaive variant.
WeaponsWeaponsRare—6 lbVicious Weapon (Greataxe)
When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type. This is the Greataxe variant.
WeaponsWeaponsRare—7 lbVicious Weapon (Greatclub)
When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type. This is the Greatclub variant.
WeaponsWeaponsRare—10 lbVicious Weapon (Greatsword)
When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type. This is the Greatsword variant.
WeaponsWeaponsRare—6 lbVicious Weapon (Halberd)
When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type. This is the Halberd variant.
WeaponsWeaponsRare—6 lbVicious Weapon (Handaxe)
When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type. This is the Handaxe variant.
WeaponsWeaponsRare—2 lbVicious Weapon (Javelin)
When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type. This is the Javelin variant.
WeaponsWeaponsRare—2 lbVicious Weapon (Lance)
When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type. This is the Lance variant.
WeaponsWeaponsRare—6 lbVicious Weapon (Light Hammer)
When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type. This is the Light Hammer variant.
WeaponsWeaponsRare—2 lbVicious Weapon (Longbow)
When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type. This is the Longbow variant.
WeaponsWeaponsRare—2 lbVicious Weapon (Longsword)
When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type. This is the Longsword variant.
WeaponsWeaponsRare—3 lbVicious Weapon (Mace)
When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type. This is the Mace variant.
WeaponsWeaponsRare—4 lbVicious Weapon (Maul)
When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type. This is the Maul variant.
WeaponsWeaponsRare—10 lbVicious Weapon (Morningstar)
When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type. This is the Morningstar variant.
WeaponsWeaponsRare—4 lbVicious Weapon (Net)
When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon’s type. This is the Net variant. A Net has no damage dice or damage type and restrains instead of dealing weapon damage. No damage dice, damage type or automatic additional damage is assigned to this profile. Martial ranged weapon. This weapon deals no damage. Properties: Special, thrown (range 5/15). Net: A Large or smaller creature hit by a net is restrained until it is freed. A net has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net. When you use an action, bonus action, or reaction to attack with a net, you can make only one attack regardless of the number of attacks you can normally make.
WeaponsWeaponsRare—3 lbVicious Weapon (Pike)
When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type. This is the Pike variant.
WeaponsWeaponsRare—18 lb
D&D 5e equipment from the System Reference Document. Source and license details are included on each item page.