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The Spine of the World

Mountains in The Silver Marches · the Wall

The Spine of the World is the great mountain range across the north-west of Faerûn, the wall between the civilised North and the frozen lands beyond.

On winter days the snowy peaks meet a sunless iron-grey sky, and they seem to hold the sky up, or to mark the end of the world.

The Spine of the World at a glance

Also known as
the Wall
Kind & extent
Mountain range, with peaks as high as 20,000 feet
Inhabitants
Dwarves, frost and fog giants, orcs, goblins, hobgoblins, bugbears, duergar and drow
Resources & trade
  • Ore and gems from dwarven holds

Overview

The Spine of the World stretches from the Cold Run near the Sea of Moving Ice to the Ice Spires north of the Silver Marches. Its peaks reach as high as 20,000 feet, and the people of the Savage Frontier and the Silver Marches call it simply the Wall.

The range shields the North from the worst of the polar cold, and hides dwarven halls, giant strongholds and orc tribes. Mithral Hall lies at its southern edge.

On the map

Map of The Spine of the World on the Sword Coast
The Spine of the World highlighted, about 843 by 202 miles.Open the interactive map

Places in The Spine of the World

Neighbouring regions

Regions whose bounds come within about 20 miles of The Spine of the World on our map.

Sources

Description written by justroll. Forgotten Realms and its places are property of Wizards of the Coast. justroll is unofficial fan content, not approved or endorsed by Wizards of the Coast.