D&D 5e 2024 Item Compendium
Find weapons, armor, equipment and magic items for your chosen rules edition.
1018 items
817–840 of 1018Shield of Missile Attraction
While holding this Shield, you have Resistance to damage from attacks made with Ranged weapons. Curse. This Shield is cursed. Attuning to it curses you until you are targeted by a Remove Curse spell or similar magic. Removing the Shield fails to end the curse on you. Whenever an attack with a Ranged weapon targets a creature within 10 feet of you, the curse causes you to become the target instead.
ShieldsShieldsRare—6 lbShortbow
Simple ranged weapon dealing 1d6 piercing damage. Properties: Ammunition (Range 80/320; Arrow), Two-Handed. Mastery: Vex; using it requires a feature that unlocks this mastery property.
WeaponsWeapons25 GP2 lbShortbow (+1)
You have a bonus to attack rolls and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity. This is the uncommon Shortbow (+1) variant. Its magic bonus is +1 to attack rolls and damage rolls.
WeaponsWeaponsUncommon—2 lbShortbow (+2)
You have a bonus to attack rolls and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity. This is the rare Shortbow (+2) variant. Its magic bonus is +2 to attack rolls and damage rolls.
WeaponsWeaponsRare—2 lbShortbow (+3)
You have a bonus to attack rolls and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity. This is the very rare Shortbow (+3) variant. Its magic bonus is +3 to attack rolls and damage rolls.
WeaponsWeaponsVery-rare—2 lbShortsword
Martial melee weapon dealing 1d6 piercing damage. Properties: Finesse, Light. Mastery: Vex; using it requires a feature that unlocks this mastery property.
WeaponsWeapons10 GP2 lbShortsword (+1)
You have a bonus to attack rolls and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity. This is the uncommon Shortsword (+1) variant. Its magic bonus is +1 to attack rolls and damage rolls.
WeaponsWeaponsUncommon—2 lbShortsword (+2)
You have a bonus to attack rolls and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity. This is the rare Shortsword (+2) variant. Its magic bonus is +2 to attack rolls and damage rolls.
WeaponsWeaponsRare—2 lbShortsword (+3)
You have a bonus to attack rolls and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity. This is the very rare Shortsword (+3) variant. Its magic bonus is +3 to attack rolls and damage rolls.
WeaponsWeaponsVery-rare—2 lbShortsword of Life Stealing
When you attack a creature with this magic weapon and roll a 20 on the d20 for the attack roll, that target takes an extra 15 Necrotic damage if it isn't a Construct or an Undead, and you gain Temporary Hit Points equal to the amount of Necrotic damage taken. This is the Shortsword variant.
WeaponsWeaponsRare—2 lbShortsword of Wounding
When you hit a creature with an attack using this magic weapon, the target takes an extra 2d6 Necrotic damage and must succeed on a DC 15 Constitution saving throw or be unable to regain Hit Points for 1 hour. The target repeats the save at the end of each of its turns, ending the effect on itself on a success. This is the Shortsword variant.
WeaponsWeaponsRare—2 lbShovel
Working for 1 hour, you can use a Shovel to dig a hole that is 5 feet on each side in soil or similar material.
Adventuring gearAdventuring gear2 GP5 lbSickle
Simple melee weapon dealing 1d4 slashing damage. Properties: Light. Mastery: Nick; using it requires a feature that unlocks this mastery property.
WeaponsWeapons1 GP2 lbSickle (+1)
You have a bonus to attack rolls and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity. This is the uncommon Sickle (+1) variant. Its magic bonus is +1 to attack rolls and damage rolls.
WeaponsWeaponsUncommon—2 lbSickle (+2)
You have a bonus to attack rolls and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity. This is the rare Sickle (+2) variant. Its magic bonus is +2 to attack rolls and damage rolls.
WeaponsWeaponsRare—2 lbSickle (+3)
You have a bonus to attack rolls and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity. This is the very rare Sickle (+3) variant. Its magic bonus is +3 to attack rolls and damage rolls.
WeaponsWeaponsVery-rare—2 lbSignal Whistle
When blown as a Utilize action, a Signal Whistle produces a sound that can be heard up to 600 feet away.
Adventuring gearAdventuring gear5 CP—Sled
Animal-drawn sled. An animal can pull up to five times its base carrying capacity, including the vehicle's weight. Add capacities when multiple animals pull together.
VehiclesVehicles20 GP300 lbSling
Simple ranged weapon dealing 1d4 bludgeoning damage. Properties: Ammunition (Range 30/120; Bullet). Mastery: Slow; using it requires a feature that unlocks this mastery property.
WeaponsWeapons1 SP—Sling (+1)
You have a bonus to attack rolls and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity. This is the uncommon Sling (+1) variant. Its magic bonus is +1 to attack rolls and damage rolls.
WeaponsWeaponsUncommon——Sling (+2)
You have a bonus to attack rolls and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity. This is the rare Sling (+2) variant. Its magic bonus is +2 to attack rolls and damage rolls.
WeaponsWeaponsRare——Sling (+3)
You have a bonus to attack rolls and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity. This is the very rare Sling (+3) variant. Its magic bonus is +3 to attack rolls and damage rolls.
WeaponsWeaponsVery-rare——Slippers of Spider Climbing
While you wear these light shoes, you can move up, down, and across vertical surfaces and along ceilings, while leaving your hands free. You have a Climb Speed equal to your Speed. However, the slippers don't allow you to move this way on a slippery surface, such as one covered by ice or oil.
Wondrous itemsWondrous itemsUncommon——Smith's Tools
Ability: Strength Weight: 8 lb. Utilize: Pry open a door or container (DC 20) Craft: Any Melee weapon (except Club, Greatclub, Quarterstaff, and Whip), Medium armor (except Hide), Heavy armor, Ball Bearings, Bucket, Caltrops, Chain, Crowbar, Firearm Bullets, Grappling Hook, Iron Pot, Iron Spikes, Sling Bullets
ToolsTools20 GP8 lb
D&D 5e equipment from the System Reference Document. Source and license details are included on each item page.