D&D 5e 2024 Item Compendium
Find weapons, armor, equipment and magic items for your chosen rules edition.
1018 items
793–816 of 1018Rowboat
Rowboat. Listed speed: 1.5 mph. Crew: 1. Passengers: 3. Cargo capacity is not stated. AC 11; 50 Hit Points. No numeric damage threshold is listed.
VehiclesVehicles50 GP100 lbSack
A Sack holds up to 30 pounds within 1 cubic foot.
ContainersContainers1 CP0.5 lbSaddle, Exotic
A saddle includes a bit, bridle, reins, and the other equipment needed to use it. An Exotic Saddle is required for riding an aquatic or flying mount.
SaddlesSaddles60 GP40 lbSaddle, Military
A saddle includes a bit, bridle, reins, and the other equipment needed to use it. A Military Saddle gives Advantage on ability checks made to remain mounted.
SaddlesSaddles20 GP30 lbSaddle, Riding
A saddle includes a bit, bridle, reins, and the other equipment needed to use it. Riding saddle.
SaddlesSaddles10 GP25 lbSailing Ship
Sailing Ship. Listed speed: 2 mph. Crew: 20. Passengers: 20. Cargo capacity: 100 tons. AC 15; 300 Hit Points. Damage threshold: 15.
VehiclesVehicles10,000 GP—Scale Mail
Medium armor. Armor Class: 14 + Dex modifier (max 2). Imposes Disadvantage on Dexterity (Stealth) checks. Donning takes 5 minutes; doffing takes 1 minute. Armor training is needed to avoid the penalties for wearing armor without training.
ArmorArmor50 GP45 lbScale Mail (+1)
You have a bonus to Armor Class while wearing this armor. The bonus is determined by its rarity. This is the rare Scale Mail (+1) variant. Its magic bonus to AC is +1, in addition to the base armor's normal Armor Class.
ArmorArmorRare—45 lbScale Mail (+2)
You have a bonus to Armor Class while wearing this armor. The bonus is determined by its rarity. This is the very rare Scale Mail (+2) variant. Its magic bonus to AC is +2, in addition to the base armor's normal Armor Class.
ArmorArmorVery-rare—45 lbScale Mail (+3)
You have a bonus to Armor Class while wearing this armor. The bonus is determined by its rarity. This is the legendary Scale Mail (+3) variant. Its magic bonus to AC is +3, in addition to the base armor's normal Armor Class.
ArmorArmorLegendary—45 lbScarab of Protection
This beetle-shaped medallion provides three benefits while it is on your person. Defense. You gain a +1 bonus to Armor Class. Preservation. The scarab has 12 charges. If you fail a saving throw against a Necromancy spell or a harmful effect originating from an Undead, you can take a Reaction to expend 1 charge and turn the failed save into a successful one. The scarab crumbles into powder and is destroyed when its last charge is expended. Spell Resistance. You have Advantage on saving throws against spells.
Wondrous itemsWondrous itemsLegendary——Scholar's Pack
A Scholar's Pack contains the following items: Backpack, Book, Ink, Ink Pen, Lamp, 10 flasks of Oil, 10 sheets of Parchment, and Tinderbox.
Equipment packsEquipment packs40 GP22 lbScimitar
Martial melee weapon dealing 1d6 slashing damage. Properties: Finesse, Light. Mastery: Nick; using it requires a feature that unlocks this mastery property.
WeaponsWeapons25 GP3 lbScimitar (+1)
You have a bonus to attack rolls and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity. This is the uncommon Scimitar (+1) variant. Its magic bonus is +1 to attack rolls and damage rolls.
WeaponsWeaponsUncommon—3 lbScimitar (+2)
You have a bonus to attack rolls and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity. This is the rare Scimitar (+2) variant. Its magic bonus is +2 to attack rolls and damage rolls.
WeaponsWeaponsRare—3 lbScimitar (+3)
You have a bonus to attack rolls and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity. This is the very rare Scimitar (+3) variant. Its magic bonus is +3 to attack rolls and damage rolls.
WeaponsWeaponsVery-rare—3 lbScimitar of Life Stealing
When you attack a creature with this magic weapon and roll a 20 on the d20 for the attack roll, that target takes an extra 15 Necrotic damage if it isn't a Construct or an Undead, and you gain Temporary Hit Points equal to the amount of Necrotic damage taken. This is the Scimitar variant.
WeaponsWeaponsRare—3 lbScimitar of Sharpness
When you attack an object with this magic weapon and hit, maximize your weapon damage dice against the target. When you attack a creature with this weapon and roll a 20 on the d20 for the attack roll, that target takes an extra 14 Slashing damage and gains 1 Exhaustion level. This is the Scimitar variant.
WeaponsWeaponsVery-rare—3 lbScimitar of Speed
You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon. In addition, you can make one attack with it as a Bonus Action on each of your turns.
WeaponsWeaponsVery-rare—3 lbScimitar of Wounding
When you hit a creature with an attack using this magic weapon, the target takes an extra 2d6 Necrotic damage and must succeed on a DC 15 Constitution saving throw or be unable to regain Hit Points for 1 hour. The target repeats the save at the end of each of its turns, ending the effect on itself on a success. This is the Scimitar variant.
WeaponsWeaponsRare—3 lbShield
A shield adds +2 to Armor Class if you have training with it. Donning or doffing it takes a Utilize action. A creature can wield only one shield at a time.
ShieldsShields10 GP6 lbShield (+1)
While holding this Shield, you have a bonus to Armor Class determined by the Shield's rarity, in addition to the Shield's normal bonus to AC. This is the uncommon Shield (+1) variant. Its total bonus to AC is +3: the Shield's normal +2 plus its magic +1.
ShieldsShieldsUncommon—6 lbShield (+2)
While holding this Shield, you have a bonus to Armor Class determined by the Shield's rarity, in addition to the Shield's normal bonus to AC. This is the rare Shield (+2) variant. Its total bonus to AC is +4: the Shield's normal +2 plus its magic +2.
ShieldsShieldsRare—6 lbShield (+3)
While holding this Shield, you have a bonus to Armor Class determined by the Shield's rarity, in addition to the Shield's normal bonus to AC. This is the very rare Shield (+3) variant. Its total bonus to AC is +5: the Shield's normal +2 plus its magic +3.
ShieldsShieldsVery-rare—6 lb
D&D 5e equipment from the System Reference Document. Source and license details are included on each item page.