D&D 5e 2024 Item Compendium
Find weapons, armor, equipment and magic items for your chosen rules edition.
109 items
1–24 of 109Adamantine Armor (Breastplate)
This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any Critical Hit against you becomes a normal hit. This is the Breastplate variant.
ArmorArmorUncommon—20 lbAdamantine Armor (Chain Mail)
This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any Critical Hit against you becomes a normal hit. This is the Chain Mail variant.
ArmorArmorUncommon—55 lbAdamantine Armor (Chain Shirt)
This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any Critical Hit against you becomes a normal hit. This is the Chain Shirt variant.
ArmorArmorUncommon—20 lbAdamantine Armor (Half Plate)
This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any Critical Hit against you becomes a normal hit. This is the Half Plate Armor variant.
ArmorArmorUncommon—40 lbAdamantine Armor (Plate)
This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any Critical Hit against you becomes a normal hit. This is the Plate Armor variant.
ArmorArmorUncommon—65 lbAdamantine Armor (Ring Mail)
This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any Critical Hit against you becomes a normal hit. This is the Ring Mail variant.
ArmorArmorUncommon—40 lbAdamantine Armor (Scale Mail)
This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any Critical Hit against you becomes a normal hit. This is the Scale Mail variant.
ArmorArmorUncommon—45 lbAdamantine Armor (Splint)
This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any Critical Hit against you becomes a normal hit. This is the Splint Armor variant.
ArmorArmorUncommon—60 lbArmor of Invulnerability
You have Resistance to Bludgeoning, Piercing, and Slashing damage while you wear this armor. Metal Shell. You can take a Magic action to give yourself Immunity to Bludgeoning, Piercing, and Slashing damage for 10 minutes or until you are no longer wearing the armor. Once this property is used, it can't be used again until the next dawn.
ArmorArmorLegendary—65 lbArmor of Resistance (Breastplate)
You have Resistance to one type of damage while you wear this armor. The GM chooses the type or determines it randomly by rolling on the following table. 1d10 — Damage Type 1 — Acid 2 — Cold 3 — Fire 4 — Force 5 — Lightning 6 — Necrotic 7 — Poison 8 — Psychic 9 — Radiant 10 — Thunder This is the Breastplate variant.
ArmorArmorRare—20 lbArmor of Resistance (Chain Mail)
You have Resistance to one type of damage while you wear this armor. The GM chooses the type or determines it randomly by rolling on the following table. 1d10 — Damage Type 1 — Acid 2 — Cold 3 — Fire 4 — Force 5 — Lightning 6 — Necrotic 7 — Poison 8 — Psychic 9 — Radiant 10 — Thunder This is the Chain Mail variant.
ArmorArmorRare—55 lbArmor of Resistance (Chain Shirt)
You have Resistance to one type of damage while you wear this armor. The GM chooses the type or determines it randomly by rolling on the following table. 1d10 — Damage Type 1 — Acid 2 — Cold 3 — Fire 4 — Force 5 — Lightning 6 — Necrotic 7 — Poison 8 — Psychic 9 — Radiant 10 — Thunder This is the Chain Shirt variant.
ArmorArmorRare—20 lbArmor of Resistance (Half Plate)
You have Resistance to one type of damage while you wear this armor. The GM chooses the type or determines it randomly by rolling on the following table. 1d10 — Damage Type 1 — Acid 2 — Cold 3 — Fire 4 — Force 5 — Lightning 6 — Necrotic 7 — Poison 8 — Psychic 9 — Radiant 10 — Thunder This is the Half Plate Armor variant.
ArmorArmorRare—40 lbArmor of Resistance (Hide Armor)
You have Resistance to one type of damage while you wear this armor. The GM chooses the type or determines it randomly by rolling on the following table. 1d10 — Damage Type 1 — Acid 2 — Cold 3 — Fire 4 — Force 5 — Lightning 6 — Necrotic 7 — Poison 8 — Psychic 9 — Radiant 10 — Thunder This is the Hide Armor variant.
ArmorArmorRare—12 lbArmor of Resistance (Leather Armor)
You have Resistance to one type of damage while you wear this armor. The GM chooses the type or determines it randomly by rolling on the following table. 1d10 — Damage Type 1 — Acid 2 — Cold 3 — Fire 4 — Force 5 — Lightning 6 — Necrotic 7 — Poison 8 — Psychic 9 — Radiant 10 — Thunder This is the Leather Armor variant.
ArmorArmorRare—10 lbArmor of Resistance (Padded)
You have Resistance to one type of damage while you wear this armor. The GM chooses the type or determines it randomly by rolling on the following table. 1d10 — Damage Type 1 — Acid 2 — Cold 3 — Fire 4 — Force 5 — Lightning 6 — Necrotic 7 — Poison 8 — Psychic 9 — Radiant 10 — Thunder This is the Padded Armor variant.
ArmorArmorRare—8 lbArmor of Resistance (Plate)
You have Resistance to one type of damage while you wear this armor. The GM chooses the type or determines it randomly by rolling on the following table. 1d10 — Damage Type 1 — Acid 2 — Cold 3 — Fire 4 — Force 5 — Lightning 6 — Necrotic 7 — Poison 8 — Psychic 9 — Radiant 10 — Thunder This is the Plate Armor variant.
ArmorArmorRare—65 lbArmor of Resistance (Ring Mail)
You have Resistance to one type of damage while you wear this armor. The GM chooses the type or determines it randomly by rolling on the following table. 1d10 — Damage Type 1 — Acid 2 — Cold 3 — Fire 4 — Force 5 — Lightning 6 — Necrotic 7 — Poison 8 — Psychic 9 — Radiant 10 — Thunder This is the Ring Mail variant.
ArmorArmorRare—40 lbArmor of Resistance (Scale Mail)
You have Resistance to one type of damage while you wear this armor. The GM chooses the type or determines it randomly by rolling on the following table. 1d10 — Damage Type 1 — Acid 2 — Cold 3 — Fire 4 — Force 5 — Lightning 6 — Necrotic 7 — Poison 8 — Psychic 9 — Radiant 10 — Thunder This is the Scale Mail variant.
ArmorArmorRare—45 lbArmor of Resistance (Splint)
You have Resistance to one type of damage while you wear this armor. The GM chooses the type or determines it randomly by rolling on the following table. 1d10 — Damage Type 1 — Acid 2 — Cold 3 — Fire 4 — Force 5 — Lightning 6 — Necrotic 7 — Poison 8 — Psychic 9 — Radiant 10 — Thunder This is the Splint Armor variant.
ArmorArmorRare—60 lbArmor of Resistance (Studded Leather)
You have Resistance to one type of damage while you wear this armor. The GM chooses the type or determines it randomly by rolling on the following table. 1d10 — Damage Type 1 — Acid 2 — Cold 3 — Fire 4 — Force 5 — Lightning 6 — Necrotic 7 — Poison 8 — Psychic 9 — Radiant 10 — Thunder This is the Studded Leather Armor variant.
ArmorArmorRare—13 lbArmor of Vulnerability (Breastplate)
While wearing this armor, you have Resistance to one of the following damage types: Bludgeoning, Piercing, or Slashing. The GM chooses the type or determines it randomly. Curse. This armor is cursed, a fact that is revealed only when the Identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by a Remove Curse spell or similar magic; removing the armor fails to end the curse. While cursed, you have Vulnerability to two of the three damage types associated with the armor (not the one to which it grants Resistance). This is the Breastplate variant.
ArmorArmorRare—20 lbArmor of Vulnerability (Chain Mail)
While wearing this armor, you have Resistance to one of the following damage types: Bludgeoning, Piercing, or Slashing. The GM chooses the type or determines it randomly. Curse. This armor is cursed, a fact that is revealed only when the Identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by a Remove Curse spell or similar magic; removing the armor fails to end the curse. While cursed, you have Vulnerability to two of the three damage types associated with the armor (not the one to which it grants Resistance). This is the Chain Mail variant.
ArmorArmorRare—55 lbArmor of Vulnerability (Chain Shirt)
While wearing this armor, you have Resistance to one of the following damage types: Bludgeoning, Piercing, or Slashing. The GM chooses the type or determines it randomly. Curse. This armor is cursed, a fact that is revealed only when the Identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by a Remove Curse spell or similar magic; removing the armor fails to end the curse. While cursed, you have Vulnerability to two of the three damage types associated with the armor (not the one to which it grants Resistance). This is the Chain Shirt variant.
ArmorArmorRare—20 lb
D&D 5e equipment from the System Reference Document. Source and license details are included on each item page.