D&D 5e 2024 Item Compendium
Find weapons, armor, equipment and magic items for your chosen rules edition.
1018 items
73–96 of 1018Battleaxe (+2)
You have a bonus to attack rolls and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity. This is the rare Battleaxe (+2) variant. Its magic bonus is +2 to attack rolls and damage rolls.
WeaponsWeaponsRare—4 lbBattleaxe (+3)
You have a bonus to attack rolls and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity. This is the very rare Battleaxe (+3) variant. Its magic bonus is +3 to attack rolls and damage rolls.
WeaponsWeaponsVery-rare—4 lbBead of Force
This small black sphere measures 3/4 of an inch in diameter and weighs an ounce. Typically, 1d4 + 4 Beads of Force are found together. You can take a Magic action to throw the bead up to 60 feet. The bead explodes in a 10-foot-radius Sphere on impact and is destroyed. Each creature in the Sphere must succeed on a DC 15 Dexterity saving throw or take 5d4 Force damage. A sphere of transparent force then encloses the area for 1 minute. Any creature that failed the save and is completely within the area is trapped inside this sphere. Creatures that succeeded on the save or are partially within the area are pushed away from the center of the sphere until they are no longer inside it. Only breathable air can pass through the sphere's wall. No attack or other effect can pass through. An enclosed creature can take a Utilize action to push against the sphere's wall, moving the sphere up to half the creature's Speed. The sphere can be picked up, and its magic causes it to weigh only 1 pound, regardless of the weight of creatures inside.
Wondrous itemsWondrous itemsRare—0.06 lbBedroll
A Bedroll sleeps one Small or Medium creature. While in a Bedroll, you automatically succeed on saving throws against extreme cold (see "Gameplay Toolbox").
Adventuring gearAdventuring gear1 GP7 lbBell
When rung as a Utilize action, a Bell produces a sound that can be heard up to 60 feet away.
Adventuring gearAdventuring gear1 GP—Belt of Dwarvenkind
While wearing this belt, you gain the following benefits: Dwarvish. You know Dwarvish. Friend of Dwarvenkind. You have Advantage on Charisma (Persuasion) checks made to interact with dwarves and duergar. Toughness. Your Constitution increases by 2, to a maximum of 20. In addition, while attuned to the belt, you have a 50 percent chance each day at dawn of growing a full beard if you can grow one, or a thicker beard if you already have one. If you aren't a dwarf or duergar, you gain the following additional benefits while wearing the belt: Darkvision. You have Darkvision with a range of 60 feet. Resilience. You have Resistance to Poison damage. You also have Advantage on saving throws you make to avoid or end the Poisoned condition.
Wondrous itemsWondrous itemsRare——Belt of Giant Strength (Cloud)
While wearing this belt, your Strength changes to a score granted by the belt. The type of giant determines the score (see the table below). The item has no effect on you if your Strength without the belt is equal to or greater than the belt's score. Belt Str. Rarity Belt of Giant Strength (hill) 21 Rare Belt of Giant Strength (frost or stone) 23 Very Rare Belt of Giant Strength (fire) 25 Very Rare Belt of Giant Strength (cloud) 27 Legendary Belt of Giant Strength (storm) 29 Legendary This is the Belt of Giant Strength (Cloud) variant. Its Strength score is 27; its rarity is legendary.
Wondrous itemsWondrous itemsLegendary——Belt of Giant Strength (Fire)
While wearing this belt, your Strength changes to a score granted by the belt. The type of giant determines the score (see the table below). The item has no effect on you if your Strength without the belt is equal to or greater than the belt's score. Belt Str. Rarity Belt of Giant Strength (hill) 21 Rare Belt of Giant Strength (frost or stone) 23 Very Rare Belt of Giant Strength (fire) 25 Very Rare Belt of Giant Strength (cloud) 27 Legendary Belt of Giant Strength (storm) 29 Legendary This is the Belt of Giant Strength (Fire) variant. Its Strength score is 25; its rarity is very rare.
Wondrous itemsWondrous itemsVery-rare——Belt of Giant Strength (Frost or Stone)
While wearing this belt, your Strength changes to a score granted by the belt. The type of giant determines the score (see the table below). The item has no effect on you if your Strength without the belt is equal to or greater than the belt's score. Belt Str. Rarity Belt of Giant Strength (hill) 21 Rare Belt of Giant Strength (frost or stone) 23 Very Rare Belt of Giant Strength (fire) 25 Very Rare Belt of Giant Strength (cloud) 27 Legendary Belt of Giant Strength (storm) 29 Legendary This is the Belt of Giant Strength (Frost or Stone) variant. Its Strength score is 23; its rarity is very rare.
Wondrous itemsWondrous itemsVery-rare——Belt of Giant Strength (Hill)
While wearing this belt, your Strength changes to a score granted by the belt. The type of giant determines the score (see the table below). The item has no effect on you if your Strength without the belt is equal to or greater than the belt's score. Belt Str. Rarity Belt of Giant Strength (hill) 21 Rare Belt of Giant Strength (frost or stone) 23 Very Rare Belt of Giant Strength (fire) 25 Very Rare Belt of Giant Strength (cloud) 27 Legendary Belt of Giant Strength (storm) 29 Legendary This is the Belt of Giant Strength (Hill) variant. Its Strength score is 21; its rarity is rare.
Wondrous itemsWondrous itemsRare——Belt of Giant Strength (Storm)
While wearing this belt, your Strength changes to a score granted by the belt. The type of giant determines the score (see the table below). The item has no effect on you if your Strength without the belt is equal to or greater than the belt's score. Belt Str. Rarity Belt of Giant Strength (hill) 21 Rare Belt of Giant Strength (frost or stone) 23 Very Rare Belt of Giant Strength (fire) 25 Very Rare Belt of Giant Strength (cloud) 27 Legendary Belt of Giant Strength (storm) 29 Legendary This is the Belt of Giant Strength (Storm) variant. Its Strength score is 29; its rarity is legendary.
Wondrous itemsWondrous itemsLegendary——Berserker Battleaxe
You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your Hit Point maximum increases by 1 for each level you have attained. Curse. This weapon is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the weapon, keeping it within reach at all times. You also have Disadvantage on attack rolls with weapons other than this one. Whenever another creature damages you while the weapon is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. This berserk state ends when you start your turn and there are no creatures within 60 feet of you that you can see or hear. While berserk, you regard the creature nearest to you that you can see or hear as your enemy. If there are multiple possible creatures, choose one at random. On each of your turns, you must move as close to the creature as possible and take the Attack action, targeting the creature. If you're unable to get close enough to the creature to attack it with the weapon, your turn ends after you've used up all your available movement. If the creature dies or can no longer be seen or heard by you, the next nearest creature that you can see or hear becomes your new target. This is the Battleaxe variant.
WeaponsWeaponsRare—4 lbBerserker Greataxe
You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your Hit Point maximum increases by 1 for each level you have attained. Curse. This weapon is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the weapon, keeping it within reach at all times. You also have Disadvantage on attack rolls with weapons other than this one. Whenever another creature damages you while the weapon is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. This berserk state ends when you start your turn and there are no creatures within 60 feet of you that you can see or hear. While berserk, you regard the creature nearest to you that you can see or hear as your enemy. If there are multiple possible creatures, choose one at random. On each of your turns, you must move as close to the creature as possible and take the Attack action, targeting the creature. If you're unable to get close enough to the creature to attack it with the weapon, your turn ends after you've used up all your available movement. If the creature dies or can no longer be seen or heard by you, the next nearest creature that you can see or hear becomes your new target. This is the Greataxe variant.
WeaponsWeaponsRare—7 lbBerserker Halberd
You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your Hit Point maximum increases by 1 for each level you have attained. Curse. This weapon is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the weapon, keeping it within reach at all times. You also have Disadvantage on attack rolls with weapons other than this one. Whenever another creature damages you while the weapon is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. This berserk state ends when you start your turn and there are no creatures within 60 feet of you that you can see or hear. While berserk, you regard the creature nearest to you that you can see or hear as your enemy. If there are multiple possible creatures, choose one at random. On each of your turns, you must move as close to the creature as possible and take the Attack action, targeting the creature. If you're unable to get close enough to the creature to attack it with the weapon, your turn ends after you've used up all your available movement. If the creature dies or can no longer be seen or heard by you, the next nearest creature that you can see or hear becomes your new target. This is the Halberd variant.
WeaponsWeaponsRare—6 lbBlanket
While wrapped in a blanket, you have Advantage on saving throws against extreme cold (see "Gameplay Toolbox").
Adventuring gearAdventuring gear5 SP3 lbBlock and Tackle
A Block and Tackle allows you to hoist up to four times the weight you can normally lift.
Adventuring gearAdventuring gear1 GP5 lbBlowgun
Martial ranged weapon dealing 1 piercing damage. Properties: Ammunition (Range 25/100; Needle), Loading. Mastery: Vex; using it requires a feature that unlocks this mastery property.
WeaponsWeapons10 GP1 lbBlowgun (+1)
You have a bonus to attack rolls and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity. This is the uncommon Blowgun (+1) variant. Its magic bonus is +1 to attack rolls and damage rolls.
WeaponsWeaponsUncommon—1 lbBlowgun (+2)
You have a bonus to attack rolls and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity. This is the rare Blowgun (+2) variant. Its magic bonus is +2 to attack rolls and damage rolls.
WeaponsWeaponsRare—1 lbBlowgun (+3)
You have a bonus to attack rolls and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity. This is the very rare Blowgun (+3) variant. Its magic bonus is +3 to attack rolls and damage rolls.
WeaponsWeaponsVery-rare—1 lbBolts (20)
20 bolts for weapons that use this ammunition. Typical storage: Case; storage is purchased separately.
AmmunitionAmmunition1 GP1.5 lbBook
A Book contains fiction or nonfiction. If you consult an accurate nonfiction Book about its topic, you gain a +5 bonus to Intelligence (Arcana, History, Nature, or Religion) checks you make about that topic.
Adventuring gearAdventuring gear25 GP5 lbBoots of Elvenkind
While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have Advantage on Dexterity (Stealth) checks.
Wondrous itemsWondrous itemsUncommon——Boots of Levitation
While you wear these boots, you can cast Levitate on yourself.
Wondrous itemsWondrous itemsRare——
D&D 5e equipment from the System Reference Document. Source and license details are included on each item page.