D&D 5e 2024 Item Compendium
Find weapons, armor, equipment and magic items for your chosen rules edition.
1018 items
97–120 of 1018Boots of Speed
While you wear these boots, you can take a Bonus Action to click the boots' heels together. If you do, the boots double your Speed, and any creature that makes an Opportunity Attack against you has Disadvantage on the attack roll. If you click your heels together again, you end the effect. When you've used the boots' property for a total of 10 minutes, the magic ceases to function for you until you finish a Long Rest.
Wondrous itemsWondrous itemsRare——Boots of Striding and Springing
While you wear these boots, your Speed becomes 30 feet unless your Speed is higher, and your Speed isn't reduced by you carrying weight in excess of your carrying capacity or wearing Heavy Armor. Once on each of your turns, you can jump up to 30 feet by spending only 10 feet of movement.
Wondrous itemsWondrous itemsUncommon——Boots of the Winterlands
These furred boots are snug and feel warm. While wearing them, you gain the following benefits. Cold Resistance. You have Resistance to Cold damage and can tolerate temperatures of 0 degrees Fahrenheit or lower without any additional protection. Winter Strider. You ignore Difficult Terrain created by ice or snow.
Wondrous itemsWondrous itemsUncommon——Bottle, Glass
A Glass Bottle holds up to 11/2 pints.
ContainersContainers2 GP2 lbBowl of Commanding Water Elementals
While this bowl is filled with water and you are within 5 feet of it, you can take a Magic action to summon a Water Elemental. The elemental appears in an unoccupied space as close to the bowl as possible, understands your languages, obeys your commands, and takes its turn immediately after you on your Initiative count. The elemental disappears after 1 hour, when it dies, or when you dismiss it as a Bonus Action. The bowl can't be used this way again until the next dawn. The bowl is about 1 foot in diameter and half as deep. It holds about 3 gallons.
Wondrous itemsWondrous itemsRare——Bracers of Archery
While wearing these bracers, you have proficiency with the Longbow and Shortbow, and you gain a +2 bonus to damage rolls made with such weapons.
Wondrous itemsWondrous itemsUncommon——Bracers of Defense
While wearing these bracers, you gain a +2 bonus to Armor Class if you are wearing no armor and using no Shield.
Wondrous itemsWondrous itemsRare——Brazier of Commanding Fire Elementals
While you are within 5 feet of this brazier, you can take a Magic action to summon a Fire Elemental. The elemental appears in an unoccupied space as close to the brazier as possible, understands your languages, obeys your commands, and takes its turn immediately after you on your Initiative count. The elemental disappears after 1 hour, when it dies, or when you dismiss it as a Bonus Action. The brazier can't be used this way again until the next dawn.
Wondrous itemsWondrous itemsRare——Breastplate
Medium armor. Armor Class: 14 + Dex modifier (max 2). Does not impose a Stealth disadvantage. Donning takes 5 minutes; doffing takes 1 minute. Armor training is needed to avoid the penalties for wearing armor without training.
ArmorArmor400 GP20 lbBreastplate (+1)
You have a bonus to Armor Class while wearing this armor. The bonus is determined by its rarity. This is the rare Breastplate (+1) variant. Its magic bonus to AC is +1, in addition to the base armor's normal Armor Class.
ArmorArmorRare—20 lbBreastplate (+2)
You have a bonus to Armor Class while wearing this armor. The bonus is determined by its rarity. This is the very rare Breastplate (+2) variant. Its magic bonus to AC is +2, in addition to the base armor's normal Armor Class.
ArmorArmorVery-rare—20 lbBreastplate (+3)
You have a bonus to Armor Class while wearing this armor. The bonus is determined by its rarity. This is the legendary Breastplate (+3) variant. Its magic bonus to AC is +3, in addition to the base armor's normal Armor Class.
ArmorArmorLegendary—20 lbBrewer's Supplies
Ability: Intelligence Weight: 9 lb. Utilize: Detect poisoned drink (DC 15), or identify alcohol (DC 10) Craft: Antitoxin
ToolsTools20 GP9 lbBrooch of Shielding
While wearing this brooch, you have Resistance to Force damage, and you have Immunity to damage from the Magic Missile spell.
Wondrous itemsWondrous itemsUncommon——Broom of Flying
This wooden broom functions like a mundane broom until you stand astride it and take a Magic action to make it hover beneath you, at which time it can be ridden in the air. It has a Fly Speed of 50 feet. It can carry up to 400 pounds, but its Fly Speed becomes 30 feet while carrying over 200 pounds. The broom stops hovering when you land or when you're no longer riding it. As a Magic action, you can send the broom to travel alone to a destination within 1 mile of you if you name the location and are familiar with it. The broom comes back to you when you take a Magic action and use a command word if the broom is still within 1 mile of you.
Wondrous itemsWondrous itemsUncommon——Bucket
A Bucket holds up to half a cubic foot of contents.
ContainersContainers5 CP2 lbBullets, Firearm (10)
10 bullets, firearm for weapons that use this ammunition. Typical storage: Pouch; storage is purchased separately.
AmmunitionAmmunition3 GP2 lbBullets, Sling (20)
20 bullets, sling for weapons that use this ammunition. Typical storage: Pouch; storage is purchased separately.
AmmunitionAmmunition4 CP1.5 lbBurglar's Pack
A Burglar's Pack contains the following items: Backpack, Ball Bearings, Bell, 10 Candles, Crowbar, Hooded Lantern, 7 flasks of Oil, 5 days of Rations, Rope, Tinderbox, and Waterskin.
Equipment packsEquipment packs16 GP42 lbCalligrapher's Supplies
Ability: Dexterity Weight: 5 lb. Utilize: Write text with impressive flourishes that guard against forgery (DC 15) Craft: Ink, Spell Scroll
ToolsTools10 GP5 lbCaltrops
As a Utilize action, you can spread Caltrops from their bag to cover a 5-foot-square area within 5 feet of yourself. A creature that enters this area for the first time on a turn must succeed on a DC 15 Dexterity saving throw or take 1 Piercing damage and have its Speed reduced to 0 until the start of its next turn. It takes 10 minutes to recover the Caltrops.
Adventuring gearAdventuring gear1 GP2 lbCamel
Mount purchase listing. Carrying capacity: 450 lb. Combat statistics are supplied by the creature stat block, not this equipment listing.
MountsMounts50 GP—Candle
For 1 hour, a lit Candle sheds Bright Light in a 5-foot radius and Dim Light for an additional 5 feet.
ConsumablesConsumables1 CP—Candle of Invocation
This candle's magic is activated when the candle is lit, which requires a Magic action. After burning for 4 hours, the candle is destroyed. You can snuff it out early for use at a later time. Deduct the time it burned in increments of 1 minute from its total burn time. While lit, the candle sheds Dim Light in a 30-foot radius. While you are within that light, you have Advantage on D20 Tests. In addition, a Cleric or Druid in the light can cast level 1 spells they have prepared without expending spell slots. Alternatively, when you light the candle for the first time, you can cast Gate with it. Doing so destroys the candle. The portal created by the spell links to a particular Outer Plane chosen by the GM or determined by rolling on the following table. 1d100 Outer Plane 1d100 Outer Plane 01–05 Abyss 55–59 Gehenna 06–10 Acheron 60–64 Hades 11–17 Arborea 65–69 Limbo 18–25 Arcadia 70–77 Mechanus 26–33 Beastlands 78–85 Mount Celestia 34–41 Bytopia 86–90 Nine Hells 42–46 Carceri 91–95 Pandemonium 47–54 Elysium 96–00 Ysgard
Wondrous itemsWondrous itemsVery-rare——
D&D 5e equipment from the System Reference Document. Source and license details are included on each item page.