D&D 5e 2024 Item Compendium
Find weapons, armor, equipment and magic items for your chosen rules edition.
1018 items
121–144 of 1018Cape of the Mountebank
This cape smells faintly of brimstone. While wearing it, you can use it to cast Dimension Door as a Magic action. This property can't be used again until the next dawn. When you teleport with that spell, you leave behind a cloud of smoke. The space you left is Lightly Obscured by that smoke until the end of your next turn.
Wondrous itemsWondrous itemsRare——Carpenter's Tools
Ability: Strength Weight: 6 lb. Utilize: Seal or pry open a door or container (DC 20) Craft: Club, Greatclub, Quarterstaff, Barrel, Chest, Ladder, Pole, Portable Ram, Torch
ToolsTools8 GP6 lbCarpet of Flying
You can make this carpet hover and fly by taking a Magic action and using the carpet's command word. It moves according to your directions if you are within 30 feet of it. Four sizes of Carpet of Flying exist. The GM chooses the size of a given carpet or determines it randomly by rolling on the following table. A carpet can carry up to twice the weight shown on the table, but its Fly Speed is halved if it carries more than its normal capacity. 1d100 Size Capacity Fly Speed 01–20 3 ft. × 5 ft. 200 lb. 80 feet 21–55 4 ft. × 6 ft. 400 lb. 60 feet 56–80 5 ft. × 7 ft. 600 lb. 40 feet 81–00 6 ft. × 9 ft. 800 lb. 30 feet
Wondrous itemsWondrous itemsVery-rare——Carriage
Animal-drawn carriage. An animal can pull up to five times its base carrying capacity, including the vehicle's weight. Add capacities when multiple animals pull together.
VehiclesVehicles100 GP600 lbCart
Animal-drawn cart. An animal can pull up to five times its base carrying capacity, including the vehicle's weight. Add capacities when multiple animals pull together.
VehiclesVehicles15 GP200 lbCartographer's Tools
Ability: Wisdom Weight: 6 lb. Utilize: Draft a map of a small area (DC 15) Craft: Map
ToolsTools15 GP6 lbCase, Crossbow Bolt
A Crossbow Bolt Case holds up to 20 Bolts.
ContainersContainers1 GP1 lbCase, Map or Scroll
A Map or Scroll Case holds up to 10 sheets of paper or 5 sheets of parchment.
ContainersContainers1 GP1 lbCenser of Controlling Air Elementals
While gently swinging this censer, you can take a Magic action to summon an Air Elemental. The elemental appears in an unoccupied space as close to the censer as possible, understands your languages, obeys your commands, and takes its turn immediately after you on your Initiative count. The elemental disappears after 1 hour, when it dies, or when you dismiss it as a Bonus Action. The censer can't be used this way again until the next dawn.
Wondrous itemsWondrous itemsRare——Chain
As a Utilize action, you can wrap a Chain around an unwilling creature within 5 feet of yourself that has the Grappled, Incapacitated, or Restrained condition if you succeed on a DC 13 Strength (Athletics) check. If the creature's legs are bound, the creature has the Restrained condition until it escapes. Escaping the Chain requires the creature to make a successful DC 18 Dexterity (Acrobatics) check as an action. Bursting the Chain requires a successful DC 20 Strength (Athletics) check as an action.
Adventuring gearAdventuring gear5 GP10 lbChain Mail
Heavy armor. Armor Class: 16. Imposes Disadvantage on Dexterity (Stealth) checks. Strength 13 avoids a 10-foot Speed penalty. Donning takes 10 minutes; doffing takes 5 minutes. Armor training is needed to avoid the penalties for wearing armor without training.
ArmorArmor75 GP55 lbChain Mail (+1)
You have a bonus to Armor Class while wearing this armor. The bonus is determined by its rarity. This is the rare Chain Mail (+1) variant. Its magic bonus to AC is +1, in addition to the base armor's normal Armor Class.
ArmorArmorRare—55 lbChain Mail (+2)
You have a bonus to Armor Class while wearing this armor. The bonus is determined by its rarity. This is the very rare Chain Mail (+2) variant. Its magic bonus to AC is +2, in addition to the base armor's normal Armor Class.
ArmorArmorVery-rare—55 lbChain Mail (+3)
You have a bonus to Armor Class while wearing this armor. The bonus is determined by its rarity. This is the legendary Chain Mail (+3) variant. Its magic bonus to AC is +3, in addition to the base armor's normal Armor Class.
ArmorArmorLegendary—55 lbChain Shirt
Medium armor. Armor Class: 13 + Dex modifier (max 2). Does not impose a Stealth disadvantage. Donning takes 5 minutes; doffing takes 1 minute. Armor training is needed to avoid the penalties for wearing armor without training.
ArmorArmor50 GP20 lbChain Shirt (+1)
You have a bonus to Armor Class while wearing this armor. The bonus is determined by its rarity. This is the rare Chain Shirt (+1) variant. Its magic bonus to AC is +1, in addition to the base armor's normal Armor Class.
ArmorArmorRare—20 lbChain Shirt (+2)
You have a bonus to Armor Class while wearing this armor. The bonus is determined by its rarity. This is the very rare Chain Shirt (+2) variant. Its magic bonus to AC is +2, in addition to the base armor's normal Armor Class.
ArmorArmorVery-rare—20 lbChain Shirt (+3)
You have a bonus to Armor Class while wearing this armor. The bonus is determined by its rarity. This is the legendary Chain Shirt (+3) variant. Its magic bonus to AC is +3, in addition to the base armor's normal Armor Class.
ArmorArmorLegendary—20 lbChariot
Animal-drawn chariot. An animal can pull up to five times its base carrying capacity, including the vehicle's weight. Add capacities when multiple animals pull together.
VehiclesVehicles250 GP100 lbChest
A Chest holds up to 12 cubic feet of contents.
ContainersContainers5 GP25 lbChime of Opening
This hollow metal tube measures about 1 foot long and weighs 1 pound. As a Magic action, you can strike the chime to cast Knock. The spell's customary knocking sound is replaced by the clear, ringing tone of the chime, which is audible out to 300 feet. The chime can be used 10 times. After the tenth time, it cracks and becomes useless.
Wondrous itemsWondrous itemsRare—1 lbCirclet of Blasting
While wearing this circlet, you can cast Scorching Ray with it (+5 to hit). The circlet can't cast this spell again until the next dawn.
Wondrous itemsWondrous itemsUncommon——Climber's Kit
A Climber's Kit includes boot tips, gloves, pitons, and a harness. As a Utilize action, you can use the Climber's Kit to anchor yourself; when you do, you can't fall more than 25 feet from the anchor point, and you can't move more than 25 feet from there without undoing the anchor as a Bonus Action.
Adventuring gearAdventuring gear25 GP12 lbCloak of Arachnida
This fine garment is made of black silk interwoven with faint, silvery threads. While wearing it, you gain the following benefits. Poison Resistance. You have Resistance to Poison damage. Spider Climb. You have a Climb Speed equal to your Speed and can move up, down, and across vertical surfaces and along ceilings, while leaving your hands free. Spider Walk. You can't be caught in webs of any sort and can move through webs as if they were Difficult Terrain. Web. You can cast Web (save DC 13). The web created by the spell fills twice its normal area. Once used, this property can't be used again until the next dawn.
Wondrous itemsWondrous itemsVery-rare——
D&D 5e equipment from the System Reference Document. Source and license details are included on each item page.