D&D 5e 2024 Item Compendium
Find weapons, armor, equipment and magic items for your chosen rules edition.
1018 items
145–168 of 1018Cloak of Displacement
While you wear this cloak, it magically projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have Disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while your Speed is 0.
Wondrous itemsWondrous itemsRare——Cloak of Elvenkind
While you wear this cloak, Wisdom (Perception) checks made to perceive you have Disadvantage, and you have Advantage on Dexterity (Stealth) checks.
Wondrous itemsWondrous itemsUncommon——Cloak of Protection
You gain a +1 bonus to Armor Class and saving throws while you wear this cloak.
Wondrous itemsWondrous itemsUncommon——Cloak of the Bat
While wearing this cloak, you have Advantage on Dexterity (Stealth) checks. In an area of Dim Light or Darkness, you can grip the edges of the cloak and use it to gain a Fly Speed of 40 feet. If you ever fail to grip the cloak's edges while flying in this way, or if you are no longer in Dim Light or Darkness, you lose this Fly Speed. While wearing the cloak in an area of Dim Light or Darkness, you can cast Polymorph on yourself, shape-shifting into a Bat. While in that form, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can't be used this way again until the next dawn.
Wondrous itemsWondrous itemsRare——Cloak of the Manta Ray
While wearing this cloak, you can breathe underwater, and you have a Swim Speed of 60 feet.
Wondrous itemsWondrous itemsUncommon——Clothes, Fine
Fine Clothes are made of expensive fabrics and adorned with expertly crafted details. Some events and locations admit only people wearing these clothes.
ClothingClothing15 GP6 lbClothes, Traveler's
Traveler's Clothes are resilient garments designed for travel in various environments.
ClothingClothing2 GP4 lbClub
Simple melee weapon dealing 1d4 bludgeoning damage. Properties: Light. Mastery: Slow; using it requires a feature that unlocks this mastery property.
WeaponsWeapons1 SP2 lbClub (+1)
You have a bonus to attack rolls and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity. This is the uncommon Club (+1) variant. Its magic bonus is +1 to attack rolls and damage rolls.
WeaponsWeaponsUncommon—2 lbClub (+2)
You have a bonus to attack rolls and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity. This is the rare Club (+2) variant. Its magic bonus is +2 to attack rolls and damage rolls.
WeaponsWeaponsRare—2 lbClub (+3)
You have a bonus to attack rolls and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity. This is the very rare Club (+3) variant. Its magic bonus is +3 to attack rolls and damage rolls.
WeaponsWeaponsVery-rare—2 lbCobbler's Tools
Ability: Dexterity Weight: 5 lb. Utilize: Modify footwear to give Advantage on the wearer's next Dexterity (Acrobatics) check (DC 10) Craft: Climber's Kit
ToolsTools5 GP5 lbComponent Pouch
A Component Pouch is watertight and filled with compartments that hold all the free Material components of your spells.
Adventuring gearAdventuring gear25 GP2 lbCook's Utensils
Ability: Wisdom Weight: 8 lb. Utilize: Improve food's flavor (DC 10), or detect spoiled or poisoned food (DC 15) Craft: Rations
ToolsTools1 GP8 lbCostume
While wearing a Costume, you have Advantage on any ability check you make to impersonate the person or type of person it represents.
ClothingClothing5 GP4 lbCrowbar
Using a Crowbar gives you Advantage on Strength checks where the Crowbar's leverage can be applied.
Adventuring gearAdventuring gear2 GP5 lbCrystal Ball
While touching this crystal orb, you can cast Scrying (save DC 17) with it.
Wondrous itemsWondrous itemsVery-rare——Crystal Ball of Mind Reading
While touching this crystal orb, you can cast Scrying (save DC 17) with it. In addition, you can cast Detect Thoughts (save DC 17) targeting creatures you can see within 30 feet of the spell's sensor. You don't need to concentrate on this Detect Thoughts spell to maintain it during its duration, but it ends if the Scrying spell ends.
Wondrous itemsWondrous itemsLegendary——Crystal Ball of Telepathy
While touching this crystal orb, you can cast Scrying (save DC 17) with it. In addition, you can communicate telepathically with creatures you can see within 30 feet of the spell's sensor. You can also cast Suggestion (save DC 17) through the sensor on one of those creatures. You don't need to concentrate on this Suggestion to maintain it during its duration, but it ends if Scrying ends. You can't cast Suggestion in this way again until the next dawn.
Wondrous itemsWondrous itemsLegendary——Crystal Ball of True Seeing
While touching this crystal orb, you can cast Scrying (save DC 17) with it. In addition, you have Truesight with a range of 120 feet centered on the spell's sensor.
Wondrous itemsWondrous itemsLegendary——Cube of Force
This cube is about an inch across. Each face has a distinct marking on it. You can press one of those faces, expend the number of charges required for it, and thereby cast the spell associated with it (save DC 17), as shown in the Cube of Force Faces table. The cube starts with 10 charges, and it regains 1d6 expended charges daily at dawn. Cube of Force Faces Spell Charge Cost Mage Armor 1 Shield 1 Tiny Hut 3 Private Sanctum 4 Resilient Sphere 4 Wall of Force 5
Wondrous itemsWondrous itemsRare——Cubic Gate
This cube is 3 inches across and radiates palpable magical energy. The six sides of the cube are each keyed to a different plane of existence, one of which is the Material Plane. The other sides are linked to planes determined by the GM. The cube has 3 charges and regains 1d3 expended charges daily at dawn. As a Magic action, you can expend 1 of the cube's charges to cast one of the following spells using the cube. Gate. Pressing one side of the cube, you cast Gate, opening a portal to the plane of existence keyed to that side. Plane Shift. Pressing one side of the cube twice, you cast Plane Shift, transporting the targets to the plane of existence keyed to that side.
Wondrous itemsWondrous itemsLegendary——Dagger
Simple melee weapon dealing 1d4 piercing damage. Properties: Finesse, Light, Thrown (Range 20/60). Mastery: Nick; using it requires a feature that unlocks this mastery property.
WeaponsWeapons2 GP1 lbDagger (+1)
You have a bonus to attack rolls and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity. This is the uncommon Dagger (+1) variant. Its magic bonus is +1 to attack rolls and damage rolls.
WeaponsWeaponsUncommon—1 lb
D&D 5e equipment from the System Reference Document. Source and license details are included on each item page.