D&D 5e 2024 Item Compendium
Find weapons, armor, equipment and magic items for your chosen rules edition.
109 items
73–96 of 109Leather Armor
Light armor. Armor Class: 11 + Dex modifier. Does not impose a Stealth disadvantage. Donning takes 1 minute; doffing takes 1 minute. Armor training is needed to avoid the penalties for wearing armor without training.
ArmorArmor10 GP10 lbLeather Armor (+1)
You have a bonus to Armor Class while wearing this armor. The bonus is determined by its rarity. This is the rare Leather Armor (+1) variant. Its magic bonus to AC is +1, in addition to the base armor's normal Armor Class.
ArmorArmorRare—10 lbLeather Armor (+2)
You have a bonus to Armor Class while wearing this armor. The bonus is determined by its rarity. This is the very rare Leather Armor (+2) variant. Its magic bonus to AC is +2, in addition to the base armor's normal Armor Class.
ArmorArmorVery-rare—10 lbLeather Armor (+3)
You have a bonus to Armor Class while wearing this armor. The bonus is determined by its rarity. This is the legendary Leather Armor (+3) variant. Its magic bonus to AC is +3, in addition to the base armor's normal Armor Class.
ArmorArmorLegendary—10 lbMithral Armor (Breastplate)
Mithral is a light, flexible metal. Armor made of this substance can be worn under normal clothes. If the armor normally imposes Disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't. This is the Breastplate variant.
ArmorArmorUncommon—20 lbMithral Armor (Chain Mail)
Mithral is a light, flexible metal. Armor made of this substance can be worn under normal clothes. If the armor normally imposes Disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't. This is the Chain Mail variant.
ArmorArmorUncommon—55 lbMithral Armor (Chain Shirt)
Mithral is a light, flexible metal. Armor made of this substance can be worn under normal clothes. If the armor normally imposes Disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't. This is the Chain Shirt variant.
ArmorArmorUncommon—20 lbMithral Armor (Half Plate)
Mithral is a light, flexible metal. Armor made of this substance can be worn under normal clothes. If the armor normally imposes Disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't. This is the Half Plate Armor variant.
ArmorArmorUncommon—40 lbMithral Armor (Plate)
Mithral is a light, flexible metal. Armor made of this substance can be worn under normal clothes. If the armor normally imposes Disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't. This is the Plate Armor variant.
ArmorArmorUncommon—65 lbMithral Armor (Ring Mail)
Mithral is a light, flexible metal. Armor made of this substance can be worn under normal clothes. If the armor normally imposes Disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't. This is the Ring Mail variant.
ArmorArmorUncommon—40 lbMithral Armor (Scale Mail)
Mithral is a light, flexible metal. Armor made of this substance can be worn under normal clothes. If the armor normally imposes Disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't. This is the Scale Mail variant.
ArmorArmorUncommon—45 lbMithral Armor (Splint)
Mithral is a light, flexible metal. Armor made of this substance can be worn under normal clothes. If the armor normally imposes Disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't. This is the Splint Armor variant.
ArmorArmorUncommon—60 lbPadded Armor
Light armor. Armor Class: 11 + Dex modifier. Imposes Disadvantage on Dexterity (Stealth) checks. Donning takes 1 minute; doffing takes 1 minute. Armor training is needed to avoid the penalties for wearing armor without training.
ArmorArmor5 GP8 lbPadded Armor (+1)
You have a bonus to Armor Class while wearing this armor. The bonus is determined by its rarity. This is the rare Padded Armor (+1) variant. Its magic bonus to AC is +1, in addition to the base armor's normal Armor Class.
ArmorArmorRare—8 lbPadded Armor (+2)
You have a bonus to Armor Class while wearing this armor. The bonus is determined by its rarity. This is the very rare Padded Armor (+2) variant. Its magic bonus to AC is +2, in addition to the base armor's normal Armor Class.
ArmorArmorVery-rare—8 lbPadded Armor (+3)
You have a bonus to Armor Class while wearing this armor. The bonus is determined by its rarity. This is the legendary Padded Armor (+3) variant. Its magic bonus to AC is +3, in addition to the base armor's normal Armor Class.
ArmorArmorLegendary—8 lbPlate Armor
Heavy armor. Armor Class: 18. Imposes Disadvantage on Dexterity (Stealth) checks. Strength 15 avoids a 10-foot Speed penalty. Donning takes 10 minutes; doffing takes 5 minutes. Armor training is needed to avoid the penalties for wearing armor without training.
ArmorArmor1,500 GP65 lbPlate Armor (+1)
You have a bonus to Armor Class while wearing this armor. The bonus is determined by its rarity. This is the rare Plate Armor (+1) variant. Its magic bonus to AC is +1, in addition to the base armor's normal Armor Class.
ArmorArmorRare—65 lbPlate Armor (+2)
You have a bonus to Armor Class while wearing this armor. The bonus is determined by its rarity. This is the very rare Plate Armor (+2) variant. Its magic bonus to AC is +2, in addition to the base armor's normal Armor Class.
ArmorArmorVery-rare—65 lbPlate Armor (+3)
You have a bonus to Armor Class while wearing this armor. The bonus is determined by its rarity. This is the legendary Plate Armor (+3) variant. Its magic bonus to AC is +3, in addition to the base armor's normal Armor Class.
ArmorArmorLegendary—65 lbPlate Armor of Etherealness
While you're wearing this armor, you can take a Magic action and use a command word to gain the effect of the Etherealness spell. The spell ends immediately if you remove the armor or take a Magic action to repeat the command word. This property of the armor can't be used again until the next dawn. This is the Plate Armor variant.
ArmorArmorLegendary—65 lbRing Mail
Heavy armor. Armor Class: 14. Imposes Disadvantage on Dexterity (Stealth) checks. Donning takes 10 minutes; doffing takes 5 minutes. Armor training is needed to avoid the penalties for wearing armor without training.
ArmorArmor30 GP40 lbRing Mail (+1)
You have a bonus to Armor Class while wearing this armor. The bonus is determined by its rarity. This is the rare Ring Mail (+1) variant. Its magic bonus to AC is +1, in addition to the base armor's normal Armor Class.
ArmorArmorRare—40 lbRing Mail (+2)
You have a bonus to Armor Class while wearing this armor. The bonus is determined by its rarity. This is the very rare Ring Mail (+2) variant. Its magic bonus to AC is +2, in addition to the base armor's normal Armor Class.
ArmorArmorVery-rare—40 lb
D&D 5e equipment from the System Reference Document. Source and license details are included on each item page.