D&D 5e 2024 Item Compendium
Find weapons, armor, equipment and magic items for your chosen rules edition.
1018 items
889–912 of 1018Tinderbox
A Tinderbox is a small container holding flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a Candle, Lamp, Lantern, or Torch—or anything else with exposed fuel—takes a Bonus Action. Lighting any other fire takes 1 minute.
Adventuring gearAdventuring gear5 SP1 lbTinker's Tools
Ability: Dexterity Weight: 10 lb. Utilize: Assemble a Tiny item composed of scrap, which falls apart in 1 minute (DC 20) Craft: Musket, Pistol, Bell, Bullseye Lantern, Flask, Hooded Lantern, Hunting Trap, Lock, Manacles, Mirror, Shovel, Signal Whistle, Tinderbox
ToolsTools50 GP10 lbTome of Clear Thought
This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Intelligence increases by 2, to a maximum of 30. The manual then loses its magic but regains it in a century.
Wondrous itemsWondrous itemsVery-rare——Tome of Leadership and Influence
This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Charisma increases by 2, to a maximum of 30. The manual then loses its magic but regains it in a century.
Wondrous itemsWondrous itemsVery-rare——Tome of Understanding
This book contains intuition and insight exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Wisdom increases by 2, to a maximum of 30. The manual then loses its magic, but regains it in a century.
Wondrous itemsWondrous itemsVery-rare——Torch
A Torch burns for 1 hour, casting Bright Light in a 20-foot radius and Dim Light for an additional 20 feet. When you take the Attack action, you can attack with the Torch, using it as a Simple Melee weapon. On a hit, the target takes 1 Fire damage.
Adventuring gearAdventuring gear1 CP1 lbTrident
Martial melee weapon dealing 1d8 piercing damage. Properties: Thrown (Range 20/60), Versatile (1d10). Mastery: Topple; using it requires a feature that unlocks this mastery property.
WeaponsWeapons5 GP4 lbTrident (+1)
You have a bonus to attack rolls and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity. This is the uncommon Trident (+1) variant. Its magic bonus is +1 to attack rolls and damage rolls.
WeaponsWeaponsUncommon—4 lbTrident (+2)
You have a bonus to attack rolls and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity. This is the rare Trident (+2) variant. Its magic bonus is +2 to attack rolls and damage rolls.
WeaponsWeaponsRare—4 lbTrident (+3)
You have a bonus to attack rolls and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity. This is the very rare Trident (+3) variant. Its magic bonus is +3 to attack rolls and damage rolls.
WeaponsWeaponsVery-rare—4 lbTrident of Fish Command
This magic weapon has 3 charges, and it regains 1d3 expended charges daily at dawn. While you carry it, you can expend 1 charge to cast Dominate Beast (save DC 15) from it on a Beast that has a Swim Speed.
WeaponsWeaponsUncommon—4 lbUniversal Solvent
This tube holds milky liquid with a strong alcohol smell. When found, a tube contains 1d6 + 1 ounces. You can take a Utilize action to pour 1 or more ounces of solvent from the tube onto a surface within reach. Each ounce instantly dissolves up to 1 square foot of adhesive it touches, including Sovereign Glue.
Wondrous itemsWondrous itemsLegendary——Vial
A Vial holds up to 4 ounces.
ContainersContainers1 GP—Vicious Battleaxe
This magic weapon deals an extra 2d6 damage to any creature it hits. This extra damage is of the same type as the weapon's normal damage. This is the Battleaxe variant.
WeaponsWeaponsRare—4 lbVicious Blowgun
This magic weapon deals an extra 2d6 damage to any creature it hits. This extra damage is of the same type as the weapon's normal damage. This is the Blowgun variant.
WeaponsWeaponsRare—1 lbVicious Club
This magic weapon deals an extra 2d6 damage to any creature it hits. This extra damage is of the same type as the weapon's normal damage. This is the Club variant.
WeaponsWeaponsRare—2 lbVicious Dagger
This magic weapon deals an extra 2d6 damage to any creature it hits. This extra damage is of the same type as the weapon's normal damage. This is the Dagger variant.
WeaponsWeaponsRare—1 lbVicious Dart
This magic weapon deals an extra 2d6 damage to any creature it hits. This extra damage is of the same type as the weapon's normal damage. This is the Dart variant.
WeaponsWeaponsRare—0.25 lbVicious Flail
This magic weapon deals an extra 2d6 damage to any creature it hits. This extra damage is of the same type as the weapon's normal damage. This is the Flail variant.
WeaponsWeaponsRare—2 lbVicious Glaive
This magic weapon deals an extra 2d6 damage to any creature it hits. This extra damage is of the same type as the weapon's normal damage. This is the Glaive variant.
WeaponsWeaponsRare—6 lbVicious Greataxe
This magic weapon deals an extra 2d6 damage to any creature it hits. This extra damage is of the same type as the weapon's normal damage. This is the Greataxe variant.
WeaponsWeaponsRare—7 lbVicious Greatclub
This magic weapon deals an extra 2d6 damage to any creature it hits. This extra damage is of the same type as the weapon's normal damage. This is the Greatclub variant.
WeaponsWeaponsRare—10 lbVicious Greatsword
This magic weapon deals an extra 2d6 damage to any creature it hits. This extra damage is of the same type as the weapon's normal damage. This is the Greatsword variant.
WeaponsWeaponsRare—6 lbVicious Halberd
This magic weapon deals an extra 2d6 damage to any creature it hits. This extra damage is of the same type as the weapon's normal damage. This is the Halberd variant.
WeaponsWeaponsRare—6 lb
D&D 5e equipment from the System Reference Document. Source and license details are included on each item page.